The LPL summer split is in full swing. Who is the most popular ADC in the game? Apart from Aphelios, it is none other than Jinx. Jinx relies on the long-hand advantage of the cannon form and the harvesting ability to trigger the "thrill of victory" after participating in a kill, making her a top sister in the bottom lane, which is very suitable for the current version of the fighting rhythm.
[Hero Analysis]
Jinx Brawl has a debuff of "damage output -5%, damage received +5%" .
In version 13.13, the designer suddenly strengthened Jinx, and the Brawl debuff was reduced from -10% to -5% of the output damage. This seems to be beneficial to the critical strike style, but in fact it is a huge enhancement to the armor-piercing style.
The current version of the Brawl environment is dominated by Diudiu monsters. Jinx's W skill has a bonus of up to 1.6 AD. The maxed-level W has an 80% slowdown effect that lasts for two seconds. The WCD is less than two seconds when the Six Gods are equipped.
It can be said that as long as the first W hits the enemy, unless the enemy uses displacement skills, he will definitely hit subsequent Ws one after another until he is killed.
Moreover, the armor-piercing outflow equipment will have a lot of skills and haste. After the Liushen equipment, the E skill can be used seamlessly, and combined with the W skill, it can control the enemy to death, which is very disgusting.
Therefore, once the buff output damage of an ADC with long hands like Jinx is strengthened, the biggest benefit will definitely be the armor-piercing style of diudio monster gameplay. It is fun and has a high winning rate, which is very happy!
【Rune】
Jinx Brawl runes sharing
Main runes: Dark Harvest + Malice + Eyeball Collector + Ultimate Hunter
Secondary rune: calmness + critical strike
Rune Analysis: Of course you need Dark Harvest for Diudiu Monster. For a hero like Jinx who has a certain amount of AOE damage and a long range, it is still very easy to stack Dark Harvest.
Malice + Eyeball Collector increases damage.
The ultimate hunter reduces the cooldown of his ultimate move. It only takes more than 20 seconds to get a six-god weapon + level 3 weapon. It’s not too fun to throw it away!
Being calm and calm ensures that you have enough mana, and you won't have to fire without mana when you need A.
A critical strike increases damage to enemies with residual health.
[Equipment and points addition]
Outfit: Dusk Blade + CD Shoes + Axiom Arc + Demon Sect + Serelda's Grudge + Collector/Night Blade
Add points: main W and deputy E, which are bigger.
Equipment analysis: When the enemy has 30% health left, Dusk Blade will provide 20% additional skill damage, which is very suitable for the clinging output mode of armor-piercing Jinx. And it also fits well with Jinx’s ultimate move: “The lower the enemy’s HP, the higher the damage.”
When the Axiom Arc has an advantage, the ultimate move can be refreshed faster and the enemy can be poked continuously. After all, Jinx's ultimate move is on CD when it is launched. As long as one person is killed in the second level, the remaining CD is only 30 seconds, which is very cool.
After the Demon Sect evolves to Demon Cut, the poke damage will be increased.
What Serelda's Grudge needs is skill haste and percentage armor penetration to avoid being unable to lose the front row.
The Collector improves his kill line and needs to save his life in exchange for the Blade of the Night.
Introduction to gameplay
In an environment where Diudiu monsters are prevalent, ADC should Diudiu Diu as the safest and most output-efficient way to play.
As long as you don't lack continuous output or your four teammates are heroes with no AOE or continuous damage, then you can play Armor-Piercing Jinx without any brain.
Since Armor-Piercing Jinx hates minions blocking her way, it is best for teammates to choose a hero that can clear minions to ensure that her W will not be blocked by minions.
If your teammates in the pub game don't like to choose troop clearing heroes, you can consider playing critical hit Jinx. After all, you are responsible for filling up the troops, and the equipment will be formed very quickly. In the early stage, machine guns for melee troops and cannons for long-range troops were cleared, which are faster.
The armor-piercing Jinx gameplay is a continuous cycle of "clearing troops + W consumption". Use the ultimate move to lower the enemy's health.
Try to hide in the grass or block the opposite side of the enemy and throw it away immediately to increase the hit rate. It will be even better if your teammates slow down or control it.
Don't be too obsessed with hitting the back row with W. Hit whoever you can. After all, the 80% deceleration of max-level W will make it difficult for every enemy hit, which will help your teammates focus their fire output.
When the skill speed in the early and mid-term is low and the E skill level is not high, do not hand over the E skill casually.
Unless the advantage keeps the enemy at the bottom of the tower, you can hit the enemy with W and then use E skill to control and beat him to death. Otherwise, keep the E skill to prevent those rushing heroes with snowballs from getting in the face.
When throwing W, pay attention to your positioning so as not to be caught by the heroes with snowballs. Just cast forward and cast.
What do you think of Armor-Piercing Jinx? Welcome to communicate~!