Recently, the well-known stealth game "Metal Gear Solid" series celebrated its 25th anniversary. Producer Hideo Kojima shared interesting anecdotes about the production process on social media, including methods to cut costs in the project.
Hideo Kojima said: "Metal Gear Solid was a major turning point for me. Not only was it our first major PlayStation game to be released globally, but it also brought about major changes in production." Although I had planned, written, designed, and directed games before, the production side had always been the responsibility of my superiors, and I had no authority to make decisions about platforms, budgets, release dates, promotions, staff hiring, involvement of outside creators, etc. When does selling become effective? How much does it take to be profitable? How do we sell? These questions bother me.
In addition, Kojima Hideo also shared interesting things that happened during the establishment of the production subsidiary in 1996: Since then, I have participated in the management of the company. "Metal Gear Solid" was also the first work I produced myself, and in order to "reduce the cost of production" Monthly electricity bills', I had to ask the company to stop working at night. This is likely to help employees' work-life balance as well.
"Metal Gear Solid" is a series of tactical espionage games published by Japan's Konami and produced by Kojima Productions. This game can be said to be the originator of 3D stealth games and has made an important contribution to the global promotion of 3D stealth games. On September 3, 1998, the PlayStation game "Metal Gear Solid" was officially released. This is the third work in the "Metal Gear" series directed by Hideo Kojima, and it is also the first work in the series as we know it.