What is the specific content of the arrangement of the internal hatches of the starship in the starry sky? Maybe many players in the game have this problem, so where can I help everyone answer their confusion? Don't worry, the editor of Source Code Network has prepared specific strategies to share with you. Friends who like the starry sky, come and learn the specific strategies!
I guess that many people are like me. When they first built a ship, all the hatch doors were clearly designated, but they still opened the doors randomly when entering. I hope to share some small experiences to help more shipbuilding lions.
This is an example of a ship with a three-layer structure and no unlocking mod.
Let’s start with the conclusion. There is a soft upper limit for cabin opening in this game, and each opening point has a default priority. Whether you use the G key or drag a link, as long as a loop is formed, it will be affected by the priority of the cabin door.
What can be determined at present is that when the elevator cabin is connected on six sides (excluding one road that is purely one-way and not connected to any other direction), the soft upper limit is 3. This soft upper limit includes opening the door up and down. A later example will be The most intuitive manifestation
As shown in the figure, the current internal structure of the whole ship is as above. Since the wings are connected at a single point, there is no possibility of problems. It can be seen that there is a single passage from the lower floor to the second floor stairwell, so there is no problem of opening the door. The main problem is The bifurcation point is the second-story stairwell. The original idea was that the second-story stairwell needed to open five doors, including upper and lower, left and right front, but in the end, the second-story stairwell only had one door leading to the right rear (no calculations were made at the time). up and down), the entire second floor does not include the wings and nose, forming a single passage
Then there is the problem of horizontal default doors. Take the Universal Nova 3x1 engineering cabin and 2X1 workshop and science laboratory as an example.
When linking, I pressed the G key on the last door on the left and right of the engineering cabin to link, but due to the soft upper limit of the door opening of the stairwell, the second floor was fully connected, and the final result was
Based on this, combined with the guesswork of the interior layout of the Universal Nova 3X1 engineering cabin, the default doors of the Universal Nova 3X1 engineering cabin are respectively on the right center and left front and rear.
Then, when there is a stairwell on a single floor, the priority of opening the doors up and down in other cabins is extremely low. Unless the upper and lower cabins are only connected to one of the non-staircases or storage rooms in the middle layer, they rarely open the doors up and down. There is one Exceptionally, the core issue is the stairwell. For example, on the second floor of the stairwell, the upper and lower doors have been opened. The horizontally opened door in the stairwell is the only door leading to the cockpit. There is a 3*2 cargo door behind the stairwell. If the warehouse intersects with any 3x1 or 2x1 cabin on the third floor, the warehouse will form an independent cabin that needs to be climbed down from the cabin on the third floor. The reason is that it is in the stairwell 3 door soft cap
Finally, the final reasons for the formation of the maze are summarized. First, too many cabins are linked to each other to form multiple loops that can reach each other. In this case, 90% of the internal door openings are affected by the default optimal door of the cabin. Second, the stairwell Opening the door reaches the soft upper limit of the system, and the non-opening direction is linked to the non-only path door to the stairwell. The above is the maze formed inside the spacecraft. After all my experience in building six large ships, I hope shipbuilding lions who focus on shipbuilding will read this post. Can have more inspiration both internally and externally
Finally, let’s take a look at all the six larger boats I’ve built since September 1st in order. The progress is very obvious.
Finally, as for how to avoid the default door to achieve the desired internal connection effect, the current suggestion is to stagger the cabins between floors as much as possible, and try to avoid spreading them out like a pie. You can use the Universal Xinxing horizontal aisle to connect them. In this way, even if the interior door opens differently from the original design, it will not form a maze structure.
These are the details of the placement rules of the internal hatches of starships brought by the editor of Source Code.com. After reading this article, everyone should have an understanding of this information. This will make it easier to play games and can help. It is the greatest honor for the editor of Source Code.com. I wish you all a happy game~