The daily routine of players in the early stage is to go online and do commissions to collect rough stones. It can be said to be very boring. If it were not for those rough stones, I believe many players would not even think about going online.
In version 4.1, the "experience point" mechanism will be added. Players can obtain "experience points" by completing tasks, collecting designated items, opening treasure chests, and receiving event rewards. The function of this experience point is to help players quickly complete each game. Daily commissions are similar to the "sweep" function in online games, so players don't have to do daily commissions.
However, there is no detailed explanation of this experience point mechanism yet, and the specific gameplay will not be known until the game is officially launched.
Then the Water God's Special Martial Arts was also exposed, but it doesn't feel very scientific at this point in time, but it doesn't matter, you can take a look, maybe it's true.
The effect of this special weapon is exactly like a life crutch, and it can take effect in the background, which is excellent! But the four-star one-handed sword does not have a life entry, which is very embarrassing. What kind of weapon can there be without the water god who specializes in martial arts?
As a Fontaine weapon, it is bound to be related to health, and among the latest four-star weapons released is a one-handed sword with a four-star health entry. I believe many players are ecstatic when they see it. Finally, there is a sword with life. Entries, weapons that civilian players can easily obtain again.