The final adjustment panel is as above. After drawing Guangselin +15, I took out Guangsu's blood-sucking sleeve and Xiebei's penetration, and then started playing in the free season. I have played almost 200 games today, with a winning rate of more than 60 and reaching 3000 points. Experience Still good. At present, Guangselin's reputation is basically that she has many parents and is scratchy. She needs appropriate equipment support and BP protection to be effective. The following is mainly about my personal experience from these two aspects.
They say Guang Serin has many parents, let’s first see what she is afraid of.
1. Counterattack and various skills that cannot be counterattacked
2. Additional attacks and multi-stage attacks that ignore blood locks
3. Taunt, stun, add CD and other control skills
4. Attack and disperse
5.Bomb burn
Next, let’s take a look at Guang Serin’s good teammates:
1. Dark Dragon: Sharing knights is the key to fighting against the cute king. Dark Dragon is one of the T0 knights in the current version. In addition, a shield is more useful for characters with a blood-locking mechanism like Guangsu Lin and Guang Serin.
2. Light hammer: The light hammer represents the greatest fault tolerance. As an artifact, I have tried both EMT-specific and elixirs. It is better to bring elixirs with the vampire Serin. In key rounds, it can help with taunts and the like. control.
3. Dark Mage: The best soul book tool person. In turn, Guang Serin is also a good supporter of Dark Mage, helping each other.
Let’s look at the BP in the two actual battles. Since we chose the dual-core system of Anfasselin, Burian will definitely buy a house in the ban position.
1. Our side takes the lead
If you choose Dark Dragon, if your opponent chooses cards like Cute King/Dark Raffi/Randy/Light Cat (Korean guys seem to like the Cute King Dark Raffi to take them directly), then you will have to fight a positional battle.
The 2nd and 3rd hands are direct light hammer and dark spells. If the opponent does not have Serin's absolute restraint card in the first four hands, then this one can basically play Serin.
The fourth move is very critical. It can be said to be the banning position. It is the biggest restraint against the opponent's first four moves. Generally, when the opponent has no defense or single dispersal, I will use Anfei to play this role.
Serin is played last. At this time, no matter what kind of target card the opponent plays, it will be banned.
2. The opponent chooses Dark Dragon first
In my impression, I have never encountered someone who chooses Dark Dragon and then transfers to core without practicing martial ethics. Generally, it means that the opponent wants to have a friendly positional battle with you.
At this time, Dark Scythe can act as a banning position. As long as the opponent's lineup does not have more than one parent, Serin can be used as the last move.
3. The opponent moves first and chooses the others.
Nowadays, there are many people who choose Dark Dragon as the non-cute king and then wait for the opportunity to core. It is recommended that unless you really want to play Seren, you can gamble with the Dark Dragon Light Hammer. There is a small probability of surviving if the opponent cores. Otherwise, you should Ye bp ye bp to avoid being cored in the face.
The above two games are just examples. The first four BP moves in positional battles are generally 2c2 auxiliary, which are divided into strength cards (commonly known as t0 cards that can be chosen without thinking) and target cards. As far as positional battles are concerned,
Strength cards: Burian (mother), Meng Wang (brother), Dark Luo Fei, Dark Dragon, light sensitivity, light hammer, emt, light water
Counterattack cards that your own lineup may encounter:
Dark Dragon: Dark Sickle, Guang Dai (Sister),
Light Hammer: Randy, An Shota, Fire Gemini (Mom)
Dark magic: Huo Du, Carol (mom), Burian (mom)
It can be seen that although Serin has many parents, there are not many in the T0 card and the target card of one's own lineup. With Borian's pre-ban, Senna and his like will not appear in the first four hands at all, and they can only play on the opposite side. Just ban it if you are targeting it with one hand.
Of course, depending on the individual card pool and training level, Serin can develop more teammate combinations. One of the principles is to consider whether the optimal target card contains Serin's parents while taking into account strength, so as to avoid the opponent's choice. The selection becomes a natural-blood Xerin lineup. For example, once you choose Randimu gay or something in the C position, the opponent may have taken out Carol Milim in advance, and then you will be very passive if you choose Xerin.
Among the t0 characters, let’s talk about the cute king in particular. The additional attack of the cute king’s ultimate move ignores Serin’s blood-locking passive. It can be said to be quite restrained, but it is not impossible to fight in actual combat. It will test the choices and operations of both parties.
First of all, when Serin has the undead passive in the first round, the cute king who can fight will choose to skip a round. At this time, we can seize more opportunities, focus the fire or control the cute king. In addition, in the case of sharing, the maximum number of Meng King's second-stage attacks on Selin is 8k. As long as he counterattacks and sucks blood back to more than 8000 blood after one attack, he will not die. Afterwards, the dark dragon can replenish the shield or drain the blood in his own turn. Just suck it back in. In my impression, Serin had a lot of wild expressions when she escaped with blood under the cuteness.
1. Blood sucking or speed
Blood-stealing is more suitable in positional battles, giving Guangselin capital for long-term operations (including the above-mentioned fight against the cute king). The speed set can have more explosive output, and the Dust Sword can be used for two consecutive seconds or even go into nuclear explosion or anti-nuclear at super high speed, which is a completely different positioning.
2.High speed or injury
At present, it is better to prioritize speed when using it. One is to open the opening hand as quickly as possible, and to be able to stand on the field with the presence of gods and immortality. The other is that there is no shortage of damage after entering the frenzy. If you use the soul-burning wheel at high speed and drag it to the frenzy, it will be the harvest round. Of course, a lower speed does not mean that it cannot be beaten, but the BP needs to be protected more carefully.
3. Critical hit or penetration
Under the basic panel of 3500 to 250, whether the 12 critical hits of the critical hit set are converted into 18 attacks or 18 critical damage, the damage gain is 6-7%, while the gain of the penetration set is 12-14% depending on the target defense. , for a single character, the income of the penetration set can be considered to be twice that of the critical hit. However, if there are few crusades and there are critical heirlooms, there is no need to force the penetration. If the total attribute points of the explosion-absorbing set are equipped, If it is more than 40 points higher than the suction-piercing sleeve, you can choose the former.