I don’t know if everyone has the same feeling as me. Since entering the Fontaine version, the burden has been significantly reduced in all aspects, whether it is completing tasks or exploring maps. This is undoubtedly a good thing, and in the latest development team symposium, officials revealed that future versions will further reduce the burden and optimize it, including daily commissions and the holy relic system, etc. Next, we will summarize and analyze these new optimizations.
The adventure experience system is online: To put it simply, after the 4.1 update, we may be able to do less or even no daily commissions in the future. According to the official statement, "experience points" can be obtained after completing tasks, participating in activities, exploring and collecting, which can be used to exchange for rewards equivalent to daily commissions.
Experience points and daily commissions can be mixed, meaning you can get the full reward by spending one experience point and adding three commissions, or you can use all the experience points. This function comes into play when you need to explore the map or have activities. However, I am more concerned about whether I can obtain experience points through simple tasks (such as collecting or upgrading holy relics, etc.) during the grass period. It would be better if I could.
Optimized experience for newcomers: the breakthrough prompts are more obvious than before; the adventure level breakthrough mission level process is simplified, high-difficulty enemies are removed, and the total process is shorter; and the "preparation" conditions are lowered, and new development materials are added as rewards. It is more friendly to new characters in the early stages of development.
Other optimizations in subsequent versions: The above two are optimizations that will be implemented in 4.1. There will be more in the future, such as the much-requested “one-click dispatch”, and operating processes such as forging and cooking will also be optimized. Personally, I haven't tried cooking new foods much because it takes a lot of time to unlock automatic cooking. I guess I will optimize this aspect.
Crusade function optimization: Adjust the arrangement of enemies, and the last selection will be retained. This can save a certain amount of time in brushing materials. I wonder if adjusting the arrangement will include tracking more monsters. Personally, I really hope that this aspect can be optimized, so that you don’t have to run a few extra rounds or follow the guide, and can use the in-game functions to farm materials with peace of mind.
Optimization of the upgrade of holy relics: The optimization of holy relics that everyone has been thinking about is finally here, mainly in terms of upgrades. In the future, more dog food can be put in, and it can be quickly strengthened to levels 4/8/12/16, making it easier for everyone to see the strengthening entries. In addition, the character upgrade can also be quickly put into the experience book. It should be automatically calculated for us with one click without having to point each point.
The above is the optimization content mentioned in this development group symposium. It should be considered that 4.1 coincides with the third anniversary of Genshin Impact, and there will be many newbies entering the game, so the optimization is more focused on the early stage and training experience; as for old players, you can also look forward to the reduction of the burden of daily commissions.
Of course, there are still many areas that can be optimized in the game, such as the preset function of holy relics, further expansion of the backpack, increase in the upper limit of resin, operation logic in the Dust Song Pot, etc. However, it can be seen that the official is indeed listening to the voices of players. From the experience of the Fontaine version, it can be clearly felt that each optimization will definitely take time, so please wait patiently~