In order to let you better understand the solution to the difficulty of Pinocchio's lie, I will introduce it to you this time. Many friends may not know how to solve the difficulty explanation problem of Pinocchio's lies, but below I will introduce these steps in detail to help you solve this problem once and for all. Everyone is welcome to come in and check it out!
Question: Do you think "Pinocchio Lies" is harder or easier than "Dark Souls", "Demon's Souls", "Bloodborne", "Sekiro" and "Elden's Circle"?
Answer: This is one of the more difficult works among many Souls-like games. There are basically no bugs or cheating methods in this game that can be used to skip classes, and there are no props that can significantly reduce the difficulty. Passing the level and achieving 100% completion basically rely on skills and muscle memory. Even hardcore Souls fans may have a headache. Most of the BOSS in this game are extremely challenging, causing extremely high damage and strong attack power, and most BOSS have two stages, each stage has a complete health bar. In addition, the BOSS has a wide variety of moves, and some of them change randomly, some can cause long-range damage, and some can cause instant death or AOE damage. Friends who like to be reckless all the way to the end need to pay special attention.
Like other soul-based games, you can accumulate souls (self-elements), but as the plot progresses, you may find that familiarity with actions and skills is much more important, especially in the later stages, when most BOSS are generally affected by Attack and critical damage are both very low.
Different from "Elden Ring", "Pinocchio's Lie" has a standard "Dark Souls" gameplay mode. You can challenge it multiple times or completely bypass certain BOSS and go to other areas to explore, but you must Defeat the boss at the end of each main area to move forward. Players can get a different gameplay experience by washing points as they wish, but no matter what genre they play, they need to master the timing of enemy attacks during combat, which is basically unavoidable. The combat system of this game is similar to that of "Sekiro". Players need to patiently understand the opponent's move combinations and master the perfect defense timing to harden the opponent before delivering a fatal blow. But in some cases, it can also be very troublesome to put an enemy into a corner. Most enemies need to play perfect defense several times in a row before they can be hard-hit, and the hard-hit time is short. If you don't seize the opportunity to counterattack well, you will miss this opportunity. One reason why bounce is more important than dodge is that bounce is more friendly to stamina and weapon consumption. Before important BOSS battles, you can consume star fragments to summon ghosts to help fight, but even if you summon ghosts, most elite enemies and BOSS may need to be restarted multiple times. By the way, don't rely too much on ghosts to fight. Ghosts are very, very, very unreliable, especially in New Game+. Their AI is generally confusing. Sometimes they can survive the first stage of the boss, but sometimes they can survive the first stage of the boss. You may be killed instantly as soon as you enter the battle.
In general: It is recommended that players master the perfect defense/rebound mechanism and understand the enemy's attack mode as much as possible. In addition, there may not be many solutions when stuck. You can choose suitable P organs or boost props. To enhance various aspects of the character's attribute values, but the core is still to understand the combat mechanism.
The difficulty of "Pinocchio's Lie" is that there is currently no relatively easy-to-use long-range genre. Even if you use the long-range legion prosthetic hand with the longest attack range, the damage caused at the longest distance is very embarrassing, so you can only choose the melee style. When fighting some enemies and BOSS, attacks are harder to hit, and these enemies take very little damage, which is even more obvious in New Game+. You need to spend a lot of points to increase the load-bearing capacity, so as to obtain more items that can enhance defense. Life, mobility or other skills may be equally important, but the load-bearing capacity cannot be ignored. Almost all BOSS have two stages, and the difficulty of the second stage increases exponentially. Some BOSS can also cause some status effect damage, including instant death. There are also some BOSS battles that require dealing with multiple enemies at the same time. Except for low-level enemies, the movements of almost all enemies will not be interrupted by the player character's attacks. Some enemies will even resist attacks and deal damage, so defense is very important. If the enemy has already made an attack action while the player is attacking the enemy, then the player character will be harmed at this time. Some BOSS have super high hit rate and tracking ability, and will use tracking knives and fast and slow knives. Generally speaking, the combination of moves is more difficult to predict, and the timing of attacks is erratic. This game has at least 20 bosses and a lot of mutant enemies, which means there are more battles and more moves to learn. The play time of this game is very long, and each game can easily exceed 40 hours. If you want platinum or full achievements, you need to put in more effort. Unlike the "Elden Circle" and "Dark Souls" series, this game does not have an online cooperative mode. The friendly aspect of "Pinocchio's Lie" is that if it can quickly cause damage to the enemy, it can recover part of the health after ordinary defense, and can also increase the recovered health through the P organ. Use props to turn ordinary defense into perfect defense, so that you can resist all attacks within 10 seconds just by holding down L1. Using the P-organ also unlocks additional uses. By installing appropriate P organs, the number of times the blood bottle can be used and the amount of blood returned can be increased. Before the BOSS battle, you can summon ghosts to help fight, but don't rely too much on these ghosts. Summoning ghosts requires the consumption of star fragments, which are not common. Can use perfect defense/bounce. It is possible to use Wish Stones to provide buffs to ghosts, but due to the instability of ghosts, the price/performance ratio may not be very high. Defense capabilities can be improved by increasing the weight. Talismans and Defense Parts: The right amulet can make some battles easier (e.g. extra stamina, increased damage against humanoid enemies, etc.).