I believe that there are many players of Light Gap Interpretation who still don’t know the gameplay guide of Annihilation Team of Light Gap Interpretation. Next is the "Game Guide of Annihilation Team of Light Gap Interpretation" recommended by the editor of Sourcecode.com. Interested users should take a look at it together. , hope it can help everyone.
1. Search for Cathy at the beginning. It doesn’t matter if you can’t find her. It won’t have much impact.
2. Then search for Sister Flandre (also the main force in most cases), and stop with 1 solution.
3. Look at the cards in your hand in the early stage. If you have a few annihilation spells after solving Flandre, don’t practice Tina. (Commoners who practice Tina and want to play annihilation must give up a bond effect, which is more than 12.5 costs, because after bringing Tina, bring another one. It is very difficult to meet the conditions for refund). But in fact, I recommend that civilians don’t need that bond (in the early stage) and just practice Tina.
4. If civilians put it this way in the early stage, Lucy suggests using a four-star or three-star taunt if it’s not true love. Without taunt, it’s really useless.
5. Put it like this in the early stage, and when the lineup is opened, there is no need for electric spells to chase 1 solution with this lineup. When you draw 110, stop drawing and wait for nothing.
6. If your fox (royal) has 2 solutions, you don’t need Xia (four-star fire method), but Xia has functionality (blow up the butt-stealing monsters to the front row).
7. Later, add T or attack as needed (5 annihilation is enough).
8. When you are around level 23, if you don’t draw one, you can make up for a wet nurse, and use four-star Lily.
9. The general process for pushing pictures is to double charge, then use the power method, and then add t or output as needed. If the survival pressure is high, you can play Bunny Girl to replenish the cost, and then play T to replenish electricity, or play T to replenish Flandre, or play Flandre to replenish electricity. The sooner the electric method is applied, the better.
10. For multi-line combat, use Flandre and a mage to go alone with less pressure. If the pressure is high, use the T plus electric method (not the electric method, you need to play two mages, if you have Brady, please feel free).
11. In a three-line battle and skipping levels, use Flandre and a mage to go to the path with less pressure. Place the other two lanes in front of the door and use t addition or t to resist Flandre's route. The army will press the border and kill the opposite captain.