There may be Genshin Impact players who are interested in the guide for matching Genshin Impact's Villette weapons and holy relics. The following "Genshin Impact Villette Weapons and Holy Relics Matching Guide" written by the editor of Sourcecode.com will introduce the relevant content in detail. For those who are interested Friends, you can take a look, it may be helpful to you.
[Character Comments] Poison points limit damage expansion
Advantages: High damage with low level of training, and will be at the forefront of the T0 team after taking shape;
Disadvantages: In addition to damage, almost all are poisonous points;
①The ultimate move has 70 energy, and the E skill produces balls well but is still stuck;
②When encountering a monster with ADHD, it is easy to lose damage;
③Teams of 4 colors with 0 life cards; ④Strong need for shields and resistance to interruptions;
[To sum up] After solving the poison point, the damage is still considerable, so you don’t have to worry about smoking it if you like it.
【Method】
Q burst + Z heavy hit for 3 seconds + Z heavy hit for 3 seconds + E combat skill + Z heavy hit for 3 seconds;
Next, we will analyze why this method is used;
[Heavy hit·Equitable deduction] Absorb water droplet range damage
1. Life gain, 8 straight-line water sprays in 3 seconds for damage, the main output method;
2. Blood jumping mechanism:
①-8%/0.5 seconds, +16%/water drop (combat skill burst generates 9 drops);
② 9 seconds of heavy attack·Equal inference, no injury, full burst of combat skill water drops, blood volume maintained at exactly 100%;
[Elemental Combat Skill E] 12 seconds cooldown, area damage
1. The ball production is good, personal test saw 4 balls;
1. Life gain, small graduated team’s damage is 5W+;
2. Generate 3 water droplets to serve for critical hits and fair decisions;
[Q Burst] 70 energy, area damage
1. Life gain, two stages of damage, small graduated team damage and 14W+;
2. Generate 6 water droplets to serve for critical hits and fair decisions;
3.70 energy, a big charger;
[Talent 1] Authority
① Triggers reactions related to the water system, and the damage of heavy hit and balanced deduction is increased to 110%, 130%, and 160% respectively;
② It limits teams with 0 lives and 4 colors, but it is no problem to add double water (water god) to get a 25% life bonus and increase the damage by 10%-15%;
【Talent 2】Discipline
① The damage will be increased if the health value exceeds 30%, and the damage will be increased if the health value is 80% + full, up to 30%;
② With a strong shield, it is not a big problem for Villette to maintain 80% of his health;
[Configuration] King Diona Navilet, special martial arts + hunter graduate
[One round of explosion]
①70% critical hit, 139W, expected: 97W.
② Taking into account the poison points mentioned above, it is reasonable to reduce the expected damage by 85W since piles cannot be driven and the charging energy is increased;
③Typical Fontaine main C, with a low level of training, the single player damage is very high. When placed in a team, it is stronger than some veteran T0s.
[Group versus single ability]
① All the skills of Dragon King are range damage, which is good against groups and singles;
② However, the trajectory of his heavy attack is not ideal, which tests the ability to gather monsters and move around to gather monsters.
[Optimal solution] Shadow Hunter, Fontaine Ice Sleeve is no joke;
[Second choice] 2 lives + 2 lives (Thousand Rocks/Sea of Flowers), 2 water (Sinking/Darcissus) + 2 lives;
[Available] Pavilion, Wandering Band and Narcissus Dream;
[Transition] War Madness, Warrior, Charge (Exile, Bachelor) any 2+2;
After testing the Four Winds original code, there is almost no big difference between the explosion damage head and the life head under the three types of critical damage;
[Panel reference]
Life: 32000+; Charge: 160± There is no fixed standard, it will be adjusted according to the team Zephyr, Seaforth, etc.;
Critical hit: 70%+, hunter: 34%+; critical damage: 140%+, increase as much as possible after the first three are met.
【Main adverb entry】
Hourglass: life/charge; cup: water damage cup; head: critical hit/explosion damage/life.
Note: Be sure to adjust the hourglass and head according to the weapons and adverbs, and finally match the appropriate panel;
Adverb: double burst of life charge;
【illustrate】
Referring to Ye Lan, rechargeable life weapons are also a good choice;
Errors are inevitable in personal calculations by hand, and parts at the same level are listed first;
【Grading】
S level: 5-star Great Law of Eternal Flowing - Extraction;
A+ level: New Big Moon Card 4-star Relic Yulong, 5-star Kagura's True Meaning, 5-star Four Winds Original Code, 5-star Blue Fall's Dragon;
A level: 4-star Wandering Movement - Attack Mastery is ineffective and very shameful, 4-star Black Rock Crimson Jade, 4-star Boundless Blue Song;
4-star Trial Gold Foil, 4-star Sun and Moon in the Box, 5-star Eternal Moonlight, 4-star Secret Book of the West Wind;
Novice: Dragon Fighting, Grade A Treasure Jue, Travels in Another World;
【Recommended horoscope】
0 lives: ready to play, a bit of shield locking and four-color team, but two water is not a big problem;
1 life: It is recommended to draw if you have enough energy to spare. It will not be stuck in the four-color team. It has the anti-interruption ability of Thor's ultimate move and can break away from the shield;
3 lives: Basic attack level +3, characteristics of Fontaine’s main C;
6 lives: The improvement is huge, but please act according to your ability;
Three elements of team formation: prevention of interruption, treatment, and resistance reduction
【Shield role】
Zhongli and Maomao are the only ones who can definitely get through. The other shields depend on their training and skills;
【Nanny role】
Wind milk and grass milk are very good, because in addition to milk, they can provide resistance reduction and grassland core;
【Anti-interruption】
Beidou, Desiya, and myself have 1 life, so Xingqiu is a bit of a waste;
[Wind Element Resistance Reduction] In principle, any wind element is acceptable
Manyo Sugar, Lynette, and Wendy are all good. The Emperor of Heaven is still invincible, has monster gathering, increased damage, and can continue to spread;
[Adapted to Deputy C] It is not recommended to use thunder + fire for a group, as it is easy to explode monsters;
Fire-type Xiangling, thunder-type God Son Princess Beidou Lisa, ice-type Ganyu Sister Kaia, insulating and high-charged God are also available; grass-type Grass Lord Grass God, etc.;
[T0 team with 0 lives]
The double deputy C of the seed gate: Zhongli + Nawei + Grass God + God's Son and Princess Jiuqi Ren, etc.;
Wanyu single deputy C: Wanyu+Navi+Laila/Ice Cat+Shenzi Princess, etc.;
Wanyu's single deputy C: Wan'ye + Navi + Desiya + Sister Ganyu and other ice C, Desiya's 2 lives is better;
[After unlocking 1 life]
The ability to resist interruption is extremely strong, and it can be separated from the shield position. The element and quantity of the deputy C are much freer to choose. You can even combine two ices and two fires;
For example: Wan Ye + Na Wei + Shenzi + Yaoyao
The following team configuration is mainly for 0-life Navilite, and it is more flexible after 1-life.
When you team up with Navilite, you can choose based on your shield strength, whether you have 1 life, and the healing role;
Team formation formula: Navilight + Survival + Deputy C + Resistance Reduction;
[Zhongli Diona’s only one]
Zhongli joins the team: You can bring 2 deputy Cs, so that the Water Dragon King and the two deputy Cs will all have the resistance reduction effect. This is outrageous.
Zhongli + Nawei + Grass God + Son of God, the damage is terrible;
Diona: It is recommended to at least bring a wind element to reduce resistance. After all, Villette is only short of the resistance reduction zone;
Diona + Manyo + Navi + the Son of God and the Princess, etc.;
[Nanny + Resist Interruption]
Nawei + Captain Qin + Cao Shen + Beidou, with 0 lives, just relying on Beidou to interrupt is a bit insufficient;
[Leading the team with a single shield]
Although Zhongli's shield is unique, it does not mean that other shields cannot lead a team alone;
For example, Laila + Navilite + Manyo + Thunder and Fire deputy C, you can also add ice deputy C to 1 life.
[Hang water on the planting door]
Zhongli+Grass God+Navilite+Jiu/Thunder, heavy attack on water is not enough for basic attack, it is a water magic weapon anyway;
[Permanent freezing gameplay]
Considering the trajectory of the Dragon King, it is more necessary to have strong gathering monsters from Manyo;
In the case of 0 lives, the survival position does not need wind milk or ice shield milk, it overlaps with the deputy C.