Today I would like to answer questions related to how to play Chapter 28 of Card Captor Sakura’s Memory Key Theater. The theater in the game has many chapters with different plots. In Chapter 28, players will face a severe battle. In combat, the enemies here are very powerful and must be defeated by using appropriate decks and skills, so I will share with you some of their fighting methods based on these!
Use light cards and jump cards at the beginning to speed up the accumulation of MP. This will facilitate the subsequent use of powerful cards with high MP. In short, these two light cards must be available at the beginning. If not, you can exit and re-enter to try again. Several times, after all, enough mp can ensure that your card is powerful enough to defeat the enemy on the opposite side.
Later, you can use the Flying Card to add a flying buff to yourself to dodge the enemy's damage. Note that you can use it when it has 1 mp. After all, it is just a defensive skill. You can also use it if there are Rain Cards and Fog Cards during the period. , the former can continuously cause damage, and the latter will restrict the opponent's actions to a certain extent.
Of course, sometimes cards are the best. After playing, you can directly pause the enemy's actions. Then you can wrap the enemy with the Brave Shadow card, thereby dealing high water element damage with a bonus of up to 130%. This element cooperates with the previous The rain card can form a double restraint on the enemies in this level. If your character's attack power value is higher, it will be easier to defeat it.
Okay, that’s the answer to the question of how to play Chapter 28 of Card Captor Sakura’s Memory Key Theater. The overall method of playing this level is very simple. These decks and skills are also relatively easy to match and operate, so everyone Go and try it!