Electric shock is an elemental reaction triggered by both water and thunder characters. It can easily interrupt the enemy's combo routine and knock the enemy character back. The final damage output is also good. Teams that play the electromagnetic style usually have two thunder characters, and they usually choose the double thunder combination of Fischer and Beidou. Fischer can continuously create thunder elements to attach to, and coordinate with teammates to attack the background to cause good damage. Beidou can not only create shields for teammates, but also ensure that one's own output is not interrupted and reduce some damage. Bennett is the most commonly used auxiliary character in the current version. It can improve the elemental mastery effect of team members and provide output bonuses for water-type Aya and thunder-type Beidou. If Bennett is not available, you can also choose Kujo, who is also used as a support character.
The second type is the group electromagnetic gameplay. The subject used here is still Ayato. To trigger the group electromagnetic effect, diffusion is required. When using it, drive the enemies together, and then choose between Wendy and Sugar. Manyo also has the ability to spread output, but his ability to gather monsters is worse than Sugar and Wendy, so he is not often used in group induction systems. During battle, let the wind character spread the elemental skills of thunder and water, and let the enemy be affected by resistance reduction. Bennett is still a fixed auxiliary unit. With his auxiliary ability and Wendy's output strength, the damage will not be too bad. If you use granulated sugar, you can use your six life bonus to increase a certain amount of elemental damage to yourself after the water element attachment is triggered. Using it in conjunction with Beidou can also ensure sufficient charge supply to maintain the group thunder and water reaction cycle.
There is another way to play electromagnetic that is more friendly to the people. The electromagnetic system that common people can play well is the electromagnetic system formed by any water character and Fischer. The water characters that can be chosen include Barbara, Mona and Xingqiu. During actual battles, you can choose whichever water character you have. Take the Barbara Garfisher combination as an example. Due to limited civilian resources, it is difficult to quickly form a lineup. Most of the time, civilians will give resources to the core output of the team, so it will be difficult to train other characters in the team. At this time, you only need to give Barbara a weapon and let Fischer use skills to lose birds. It is possible to pass the level that is basically a little difficult to produce a high-intensity electromagnetic effect. In the later stage, when the team is gradually formed, follow Fischer's example of flying birds, water characters use basic attacks, and the last two characters can just keep using basic attacks. Of course, this is not the way to maximize the damage. If there are other high-intensity water systems, use other water systems.
The above is for players how to play Sensing Current in "Genshin Impact". I hope it can be helpful to everyone. Please pay attention for more game guides.