Level 4 of Chapter 10 is not very difficult. The trouble is that there are a lot of enemy soldiers and it takes a lot of time to clear them. In order to clear enemy soldiers quickly, it is best to use turrets for long-range attacks. The difficulty of this level is that there are many troops but few characters. If the incoming troops cannot be cleared out in time, the overall combat rhythm will be greatly reduced. The level is divided into two stages. In the early stage, it is best to use fireballs to clear the enemy. This attack can cause group damage and easily deal with soldiers with low resistance. In the later stage, the number of troops sent by the enemy will increase significantly. It is best to use Black Flame as the main force, because it can not only cause damage, but also cause additional damage bonus to the border guards.
After the output skills are configured, you need to add human shields and output characters. The character with higher resistance is the axe. His skills have a built-in impact effect. If his stun effect is activated, your side can take advantage. However, the skill of the big ax only has obvious advantages at the beginning. As the number of subsequent monsters gradually increases, it will become more difficult to deal with the big ax. At this time, it is recommended to use the black tooth to replace the position of the big ax. Although Black Fang's skill settings are not much different from those of the Great Ax, he has a range advantage over the Great Ax and can hit five more units. Totem is also a very powerful character. She can directly throw bombs to confuse the enemy's sight.
When there are characters capable of range attacks on the field to help out, you need to consider the issue of tower demolition. The enemy has many towers, and it will be difficult to pass if your own side does not have enough towers to deal with it. Defense towers are the key to strengthening your own defense capabilities in the game. The main attack targets of most towers are soldiers and enemy character units, while some towers can dismantle enemy tower defenses. It is recommended to use the wind tower here. The tornado it releases can quickly consume the enemy's tower. The role of the magic tower is to block damage, while causing area damage to the enemy, and has a probability of triggering a stun effect. Therefore, you can also place a magic tower on the field to supplement the output damage.
Okay, that’s all the content of this guide. Welcome to pay attention. This site will continue to provide you with the latest guides. See you in the next issue!