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Introduction:
Cocos2D-iPhone is an open source framework that makes it very easy to develop 2D games on the iPhone. It provides physics, sprites, parallax scrolling, supports iPhone touch and accelerator, and many other features.
There are already many games developed using Cocos2D on the App Store - so you can also use it to make great games. The developers of Cocos2D even shared some best practices for using this development framework.
A little explanation:
This series of articles is translated from part of the cocos2d wiki. In fact, it is not a complete translation. After all, it contains some of my personal experience. In some places there is no translation, and in other places the translation is sloppy. I didn’t refer to too many technical documents, and many strange words were just guessed. After all, it is a third-party library. Besides, many things about iPhone do not have the same standards and consensus after being translated into Chinese. If you don’t understand, just read it in English, it’s written in a relatively simple way. The purpose of translation is to provide a little help to those who don't like to read e-texts. Of course, the translation is not very good. Another purpose is to force myself to understand more deeply. Many of the methods and actions themselves have not been tried before. I don’t dare to write them randomly when translating. Almost all of them are implemented in code. Just give them a try. It is mixed with some personal descriptions of the effects. After all, most of the actions and concepts are either abstract or moving. It cannot be described clearly through pictures or code.
Fast track:
4 basic concepts necessary to get started with cocos2d
cocos2d-Basic concepts (1)-Basic actions
cocos2d-Basic Concepts (2)-Composition Actions Complex Actions
cocos2d-Basic Concepts (3)-Actions: Ease buffer action
cocos2d-Basic Concepts (4)-CallFunc Action
cocos2d-Basic Concepts (5)-Effects
Original address:
Actions, Transformations and Effects
Basic actions
Composition actions
Ease actions
Effect actions
Special actions
I was short on time and didn't have time to sort it out. There must be a lot of mistakes. I hope everyone can criticize and correct me.
Reference article: http://www.ezshine.cn/blog/index.php/archives/297