The 4.1 version of "Genshin Impact" recommended guide for all-character abyss comfort level training may confuse many players. Here, the "Genshin Impact 4.1 Version All-Character Abyss Comfortable Training Recommended Guide" written by the editor of Source Code.com will help you. Hope this guide is helpful to you.
Many players may not know much about the recommended guide for all-character Abyss comfort leveling in version 4.1 of "Genshin Impact". As a result, they may suffer a loss during the game and lag behind others in progress. So what are some good solutions? Woolen cloth? You might as well take a look at the content compiled below on this website, I hope it can help everyone.
Villette's basic attack is critical:
1. Villette's basic attacks and ordinary heavy attacks are all based on attack power bonuses, not health points. It's good to know this, and generally you don't need to use it.
2. Navilet's special heavy attack: Heavy attack balance deduction: After charging for 4 seconds, a ring forms and releases a raging torrent, which continuously causes water element range damage to enemies in the straight line ahead. This damage takes a health bonus. It also has a penetration effect and can penetrate the shields of monsters such as Qiuqiu thugs and black snakes.
3. The heavy hit of Balanced Reduction lasts for 3 seconds, causing damage every 0.4 seconds, causing a total of 8 damage. Elemental attachment: Attach again every 3 times within 2.5 seconds, that is, elemental attachment can be caused in the 1st, 4th, 7th, and 8th times (if there is attachment, you must think that you can have water element-related reactions in these few times), The elemental strength is weak water.
4. Heavy hitting the balance deduction does not consume physical strength, can be moved, and the direction can be changed. The vertical axis can be changed but the range is not large. Horizontal axis computer players can play the "turning in circles" effect (increasing the attack range into a circle in disguise, reducing the need for gathering monsters, etc.). But turning the phone in circles is more difficult. In addition, some players may feel dizzy when turning in circles (me too)
5. If the heavy attack balance is frozen before or during the attack, the heavy attack will end in one second at most, so the permanent freeze environment may be considered a more restrained environment for Navelle.
6. During the heavy hit balance deduction process, if the health value is higher than 50%, the health value will continue to be consumed, and 8% of the blood will be lost every 0.5 seconds. However, in fact, the blood will not be lost at the beginning, so within 3 seconds Losing 5 blood equals 40% of the blood.
Navilight combat skills:
1. Lower the raging water waterfall, which will cause water element area damage to enemies in front based on the upper limit of Navilite's health, and generate 3 drops of source water, which last for 15 seconds. Cooldown 12 seconds.
2. Every 10 seconds, after lowering the raging water waterfall, a thorn of spiritual breath will be dropped that penetrates the enemy, causing water elemental damage with radiance. However, this radiance damage is based on attack power, so its damage is ignored. , just pay attention to its attributes and effective time. The effective time is shorter than the cooling time, so every time a combat skill is released, it can take effect once as a radiant damage.
3. The linkage between combat skills and heavy attacks is the drop of source water. Each drop of source water absorbed can speed up the charging time of a heavy attack by one second (absorbing 3 drops of source water can directly spray out "horizontal" "Referral" comes) and restore health to Navilette. In addition, Navilite can absorb up to three drops of source water. The absorption range is almost the same as the length of the heavy attack jet.
4. Every time Navilite absorbs a drop of source water, he will recover 16% of his blood, so absorbing three drops equals 48% of his blood. It just makes up for the lost blood volume.
Naviolet’s ultimate move:
1. The damage of the ultimate move is multiplied by the health value and is water element range damage. It will cause a total of 1 wave + 2 water waterfalls for a total of three damage, but only the wave can cause the water element to attach.
2. The big move produces six drops of source water. The drops of source water are absorbed by Villette completely randomly, and there is no feature of absorbing them first. Therefore, when it comes to Zero Life Navilite’s technique, it is necessary to intersperse heavy hits between combat skills and ultimate moves to ensure that Navilite can absorb the ball with each heavy hit, reduce the time required for heavy hits, and trigger health changes (health changes). It will be linked to the damage-increasing function of a certain god. This is not just a simple deduction of blood to restore blood, but a conversion of healing into damage. Moreover, this is also the reason why the introduction of a certain character later will bring great significance to the current healing auxiliary characters. The source of the impact. If treatment is converted into increased damage, the nanny with overflowing milk and the nanny with the whole team's health recovery will benefit to a certain extent, because the overflowing milk is no longer useless, it is turned into damage)
Navilette’s inherent talent 1:
When a character in the team triggers a water element-related reaction against the enemy, up to 3 layers of Glory of the Lost Dragon effect lasting 30 seconds can be superimposed on Navilite, causing the heavy hit balance to cause 110%/125%/160% of the original damage. harm.
One thing to note about this inherent talent is that different reactions can be stacked. That is, if only the water element diffusion reaction is triggered, even if it spreads hundreds or thousands of times, it will only stack one layer. Therefore, Villette's talent does not support Navilette to play with pure water. And if different characters trigger the same reaction, such as evaporation, it will only be superimposed one layer. Therefore, if the talent of Zero Life Villette is to be fully stacked, it requires three different elements in the team.
Not to mention the second inherent talent, which is to gain damage bonus based on health value. When the current health value is above 80%, the 30% damage increase of this inherent talent can be fully consumed.
Navilite's first life: When he appears, he gains a layer of Glory of the Lost Dragon and improves his resistance to interruptions. After he has one life, his resistance to interruptions reaches the hegemonic level.
Obtaining a layer of Glory of the Lost Dragon means that the Villette team only needs two different
The second life is to hurt the birth zodiac, not much to say.
The combination of four lives and six lives has a significant effect, and the method is simpler. eq generates 9 drops of source water, and then just hit hard. Absorbing drops of source water extends the time of the hit, and at the same time, the blood return triggers four lives to generate new ones. drop of source water (once every four seconds). In addition, the critical attack time becomes: 4 seconds for combat skills only, 8 seconds for zoomed-in skills, and 11 seconds for combat skills plus burst.
Finally, the root of Navilite's life to liberate Navilite's team is actually to resist interruption. With one life, we can no longer wear a shield. Adding a layer of Glory of the Lost Dragon actually doesn't do much to optimize team composition, because it still requires three elements to reach a full layer. But with it, in the team of two elements, Rui blooms, and Villette can be superimposed to two layers, one layer more than Zero Life.
Fierce Bloom has three elements, and Villette can be stacked three times. Electricity also has three elements, water, thunder and wind, which can also be stacked three times.
The same goes for Super Bloom, and Villette can be the fourth person in the grass line to have Super Bloom for a long time.
The rest include Pure Water, Ni Bloom, etc., which can be played, and the team formation is very flexible.
In addition, the graduation level of holy relics corresponding to the comfort level of the abyss is probably medium graduation, that is, more than 30 valid entries (this number refers to characters with four valid entries, and three of the five types will increase. and decrease, about 34 for five kinds and 26 for three kinds)
Also, when I made this guide, I focused on the four words Abyss Comfort, not on the four words Middle School Graduation. The panel recommendation is not to set the character graduation standard. This graduation level is only about this level under the requirements of Abyss Comfort. So don’t get too hung up on this.
Comfort in the Abyss means that if you play three rooms on the twelfth floor of the Abyss, you can clear it in one go with a set of lineups, and you will not restart or restart the game less often, and you will not feel a lot of pressure. This requirement includes not only character training, but also your Understand, your approach, your teaming. Therefore, players who have a very good understanding of techniques and games may be very comfortable even if their character skills are not as good as mine. For those who do not understand techniques well, you should still reach this level.
These are the recommended guides for all-character Abyss comfort leveling in version 4.1 of "Genshin Impact" brought by this website. After reading this article, you should have some understanding of this information, which will make it easier to play the game. It is the greatest honor of this website to be able to help everyone. I wish everyone a happy game~