Recently, many players have asked for guides to introduce the content of the League of Legends mobile game Fury of the Storm rework. Below, the editor of Sourcecode.com will explain it to you in detail. Let’s take a look. In this game, new activities and new content emerge in an endless stream, which can give players a lasting and fresh gaming experience. At the same time, players will also encounter some tasks they don’t know how to do and gameplay they don’t understand. Don’t worry, this site brings you this The most complete strategy guide for this game, come and find out.
The official server has been launched on October 12, 2023
✦ Hero rework and optimization✦
✦ Stormfury Janna’s rework and adjustments ✦ In the new version, Stormfury Janna will undergo a major rework and adjustment. After the adjustment, Janna's passive trigger will be more convenient. Teammates no longer need to be facing Janna to get the movement speed bonus. Instead, they can enjoy the movement speed bonus when they are next to Janna.
This adjustment will make Janna's passive bonus effect clearer. In fierce battles, the enemy and ourselves will no longer be greatly affected by instantaneous orientation problems, and this will also allow the summoner to be more precise when operating Janna. It is easy to find out your position in the team: act together with your teammates.
In the current version, Janna's Q(1) skill has a large impact on the battle situation. Therefore, in the new version, the charging time, knock-up time, and movement distance of Janna's Q(1) skill will be fixed after release, and the second stage of the Q(1) skill will be automatically released.
In order to ensure that summoners who are proficient in Janna can perform difficult operations, Janna's Q (1) skill will be able to store up to 2 levels over time. How to use the Q(1) skill to achieve a strong control effect of knocking up two consecutive times during a firefight between the two sides will be a new topic that summoners need to study~
In the new version, the passive effect of Janna's W(2) skill will be removed, and the active effect will be to increase her own movement speed and search for 3 nearby heroes. If the target is a friendly hero, it will also receive a movement speed bonus. If the target is an enemy hero, it will cause magic damage to it.
Janna's E(3) skill will be adjusted to provide shields and attack power bonuses to herself and the nearby teammate with the lowest health. If there are friendly defense towers within range, it will also provide shields for the defense towers. Additionally, shield values will no longer decay over time.
Janna's W (2) and E (3) skills will change from single-player to affecting multiple targets at the same time, which will greatly increase Janna's influence in team battles. In the future, whether she is protecting the back row alone or attacking enemies with the front row tanks, Janna will provide considerable bonus effects, expanding the diversity of her gameplay.
Janna's ultimate move will be optimized so that after releasing the skill, it is no longer necessary to hold down the position to guide the chant. Monsoon will continue to provide healing effects in place. After the change, Janna will no longer be stuck in the dilemma of choosing between "providing healing" or "pulling movement" after opening up. Instead, she can take on other operations more freely~