Fallout Shelter is a business simulation game in which players need to build and manage a shelter in the ruins after a nuclear war to protect residents from external threats while improving their quality of life and happiness. So what are the best defenses for fallout shelters? In this process, armor is an important factor, which can affect the survivability, production efficiency and exploration benefits of residents.
There are three levels of armor in the game: common (white), rare (blue), and legendary (gold). Each level of armor has different qualities and effects. Generally speaking, gold armor is the best and white armor is the worst. The main function of armor is to improve the seven basic attributes of residents: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A), and Luck (L). These seven attributes respectively affect residents’ performance in different aspects.
Power: Affects the production speed of power plants and nuclear power plants, as well as the defense and chance of opening boxes in the jungle.
Perception: Affects the production speed of water treatment plants and water purification plants, as well as the chance of encountering small copies and the movement speed of crit crosshairs in the wild.
Endurance: Affects the production speed of the Coke Factory, as well as the increased health when upgrading and the ability to be immune to radiation damage when playing in the jungle.
Charm: Affects the speed of recruiting people in the broadcast room, flirting in the dormitory, and cutting hair in the barber shop, as well as the probability of encountering NPCs giving things to you while playing in the wild.
Intelligence: Affects the production speed of medical stations and science laboratories, as well as the chance of encountering injured NPCs and finding healing needles and fortine in the wild.
Agility: Affects the production speed of restaurants and vegetable gardens, as well as the ability to escape when encountering enemies in the wild and the attack speed in mission dungeons.
Luck: Affects the chances of obtaining additional bottle caps during room production, Rush success, finding good things in the jungle, and the frequency of critical hits in mission copies.
According to the attribute bonuses provided by armors, they can be divided into two categories: single-attribute armor and mixed-attribute armor. Single-attribute armor only improves one attribute, such as +5S or +7E; mixed-attribute armor improves multiple attributes, such as +4S+4P or two points in all dimensions. So there is no real strongest defense, only the one that suits you best.
For characters produced at home, in this scenario, it is recommended to use single-attribute armor and stack the corresponding attributes according to the production instructions in the room. For example, use +5S or +7S armor in a power plant, use +5P or +7P armor in a water treatment plant, use +5E or +7E armor in a cola factory, etc. There is no need to be too comprehensive, mainly Just improve the character's responsible attributes. This can maximize productivity and reduce the risk of Rush failure.
For jungle missions, it is recommended to use mixed attribute armor. For example, you can use all-attribute equipment in rescue missions, and use attributes such as strength, sensitivity, and luck in monster-fighting missions. This improves residents' survivability, combat effectiveness, and exploration capabilities, and increases their chances of obtaining rare items and information.
In short, armor in the Fallout Shelter game is a very important element that can affect the performance and development of residents in various aspects. Players need to reasonably choose and match armor according to their own game goals and styles to improve the operational efficiency and safety of the shelter while enjoying the fun and challenges of the game. This article introduces the types and attributes of armor, methods of obtaining and manufacturing it, usage scenarios and recommended combinations. I hope it can give players some useful reference and suggestions.