There are still many players who are confused about the lineup of the Honkai Star Dome Railway Hyperlink Duel. Now the editor of Source Code Network will bring you "How to match the lineup of the Honkai Star Dome Railway Hyperlink Duel". For those who have questions about this aspect Students can take a look below, I hope it will be helpful to everyone.
In terms of lineup, positions one to four are Furball, Deep Frost Prowler, Silvermane Shooter, and Silvermane Gunner.
hair ball
The chip of the character Maoqiu can choose shield system, firewall, safe mode, and temporary avoidance.
Shield system: The probability of being attacked is greatly increased. When entering combat, a shield is obtained that can absorb 25% of the wearer's maximum health + 500 points of damage.
Firewall: The upper limit of life is increased by 40%, and the probability of being attacked is greatly increased.
Safe Mode: Attack power reduced by 75%, health limit increased by 60%.
Temporary escape: After entering combat, the damage received is reduced by 90% for 2 rounds.
Deep Chill Prowler
The chip selection matrix for this role is iterated, universally upgraded, and fully activated.
Matrix iteration: After casting the finishing move, restore health equal to 35% of the wearer's maximum health.
General upgrade: attack power increased by 20%, maximum health increased by 20%.
Activate at full capacity: At the beginning of the wearer's first turn, 3 energy points are immediately restored.
Silver Mane Archer
The shooter's chip can choose temporary interpolation, low speed and high load.
Temporary interpolation: After casting a basic attack/combat skill/finishing move for the first time, you will get an extra turn immediately.
Low speed and high load: attack power increased by 90%, speed reduced by 30%.
Silvermane Gunner
The final gunner's chip selection automatically repairs, reduces consumption and increases efficiency.
Automatic repair: After taking action, restore health equal to 2% of the own maximum health limit "the number of times this effect is triggered (up to 8 times)."
Consumption reduction and efficiency increase: After entering combat, the energy required for finishing moves is reduced by 1 point, to a minimum of 2 points.
ps: As long as you follow the above configuration to challenge, such a lineup can easily hang up and pass the hyperlink duel.