Where can I find the content shared in the Wendy training guide for version 4.1 of "Genshin Impact"? Is there any place to share it? I believe that many netizens have such troubles. After all, a game has a lot of gameplay content, so it is normal to have troubles. You might as well take a look at the guide brought by the editor, it may be able to help you!
Note on pronouns: e is elemental combat skill, q is elemental burst, and the z-axis is monster height.
Toughness is the difficulty of a monster being knocked away.
Tough attacks refer to attacks that are enough to knock monsters away. They are generally the heavy hits of swordsmen and spearmen, falling attacks, some skills, and overload reactions. Most mages have weak toughness shaving abilities, with the exception of Kelly Yanfei.
Wendy's Q skill is the natural enemy of small-sized and low-toughness monsters, which are referred to as easy-together monsters. In "Punishment List - Normal", all monsters except Hai Luangui are easy-together monsters, and some of the "Punitive List-Elite" are also easy-together monsters. Such as Lei Ying Warlock, debt processor, etc.
In an environment where monsters are easy to gather, Wendy's Q-gathering effect is divided into two types: air suspension and ground pulling. We take the wind vortex generated by the Q skill as the center. If we are pulled to the wind vortex and suspended, it is regarded as air suspension. If we are pulled to the ground below the wind vortex, it is regarded as ground pulling. Air suspension is a hard control, the effect is similar to freezing and petrification, and monsters cannot escape easily. Ground pull is a quasi-hard control with slightly weaker effect. Monsters generally cannot escape easily. However, if the monster's toughness recovers slightly and there is a means of displacement, it may be able to escape from the wind vortex (which is not easy to occur). In addition, if the monster is frozen, the effect of gathering monsters must be pulling the ground, and since freezing is absolute control, combined with pulling, the monster will never be able to escape at this time.
(The picture above is suspended in the air)
(The picture above shows the ground pulling)
In an environment where monsters are easy to gather, levitation in the air or pulling on the ground mainly depends on the level difference between Wendy and the monster. When the level difference between Wendy and the monster is less than or equal to 20, the effect of gathering monsters is mostly suspended in the air. When the level difference between Wendy and the monster is greater than 20, the effect of gathering monsters is mostly ground pulling.
Wendy's aerial levitation has a z-axis and is at a high height. Most melee characters' basic attacks, heavy attacks, and some ground-based skills cannot stably hit the suspended target in the air (it is very easy to empty the sword). In the same way, the basic attacks of the ground-judged mage Nasida, Yao Shenzi, etc. cannot stably hit the target. Therefore, characters with lower z-axis output judgments do not work well with mid-air levitation effects.
If the player's low z-axis output determines that there are many characters and Wendy is needed to assist their output, the effect of gathering monsters will be better in pulling the ground. That is, the level difference between Wendy and the monster should be greater than 20.
The lowest level monster in Known World 8 is a level 78 slime. The level span of the monsters in the big world is 78-93. The lowest level monster in the abyss in each issue is a 9-1 level 72 monster. The level span of the abyss monsters is 72-100. Ground pulling requires a level difference greater than 20. If you want to achieve ground pulling in all environments, the Wendy level should be less than 52. And because the level will naturally increase after breaking through 50 and quickly exceed 52 or even reach 60, it is best not to exceed level 50 at the card level Wendy.
When Wendy's monster gathering effect is ground pulling, the monster will be restrained in a certain range on the ground under the wind vortex and cannot easily escape until the duration of the Q skill ends after 8 seconds. During this period, if the monster is not frozen, the monster's toughness approaches 0 at this time. At this time, if we perform a toughness-reducing attack on these monsters, the monsters will be knocked into the air by us, causing the monsters to change from being pulled on the ground to suspended in the air. After that, it will be difficult for our ground attacks to hit. Therefore, we usually don't use tough attacks to hit enemies on the ground.
advantage:
①Higher versatility, card-level Wendy’s that can be assisted by direct-up Wendy’s can also be assisted, and the effect is better
②You can choose whether to continue the card level according to environmental changes (for example...optimizing Wendy?), but the upgrade is irreversible
③Save resources
shortcoming:
①Resulting in a significant reduction in Wendy’s own output capability
②The energy recovery of talent 2 cannot be turned on
③After knocking the monster away, it will also enter a suspended state in the air.
① As the version is updated, the blood volume of monsters gradually expands, and the killing line of monsters becomes higher and higher. The output ability of the character Wendy in the server is getting weaker and weaker, and the auxiliary effect will become more and more worthy of attention.
②The loss of energy recovery from talent 2 can only be made up by more charging entries. Anyway, card-level Wendy has no output, so it is completely feasible. Of course, you can also break through 60 to unlock energy recovery, but with the natural growth of level, Wendy will gradually lose a lot of ground traction ability. When level reaches 70, Wendy will kill almost all mobs (most common mob levels are 80 ~90) If you roll up to the sky, you will end up losing more than you gain.
③After knocking the monster away, it will be suspended in the air and cannot be solved. It can only be avoided and does not use toughening attacks.
Wendy's Q skill is the natural enemy of small-sized and low-toughness monsters, which are referred to as easy-together monsters. In "Punishment List - Normal", all monsters except Hai Luangui are easy-together monsters, and some of the "Punitive List-Elite" are also easy-together monsters. Such as Lei Ying Warlock, debt processor, etc.
Wendy can pull some large and heavy monsters in the "Elite" list, but usually these monsters have high toughness and are large in size. They can only pull, but it is difficult to achieve flying and suspension. Some monsters cannot even achieve continuous pulling. , must cooperate with freezing.
Wendy's Q-gathering effect is divided into two types: air suspension and ground pulling. We take the wind vortex generated by the Q skill as the center. If we are pulled to the wind vortex and suspended, it is regarded as air suspension. If we are pulled to the ground below the wind vortex, it is regarded as ground pulling. Air suspension is a hard control, the effect is similar to freezing and petrification, and monsters cannot escape easily. Ground pull is a quasi-hard control with slightly weaker effect. Monsters generally cannot escape easily, but if the monster's toughness recovers slightly and there is a means of displacement, it may be able to escape from the wind vortex (which is less likely to occur). In addition, if the monster is frozen, the effect of gathering monsters must be pulling the ground, and since freezing is absolute control, combined with pulling, the monster will never be able to escape at this time. In addition, if the monster is large in size and mass, the effect of gathering monsters is basically pulling the ground. Depending on the monster's resilience recovery speed, whether it will be continued pulling will be determined.
To put it simply and easily to remember, the helicopter-rising Wendy is suspended in the air in the environment where there are many soldiers, it is pulled by the ground in the environment where it is difficult to gather under pressure, and it is pulled by the ground in the permanent freeze.
(The picture above is suspended in the air)
(The picture above shows the ground pulling)
Wendy's q is a mechanism to go through the ultimate move animation first and then clear the energy, but Wendy's e is a mechanism to delay injury and ball production. Therefore, Wendy can use eq to connect quickly, that is, after clicking e, she must immediately connect to q. Otherwise, it is very likely that you will not be able to get the combat skills.
Wendy usually uses the wind sleeve to reduce resistance and attack as auxiliary or deputy C. It is highly versatile and can be understood by everyone. The main entry chooses to charge the storm or attack the storm. You must first meet the requirement of q in each round before you can consider the output. The following are options for special needs. Teams that do not require wind element resistance reduction can use the clan 4-piece set; for self-output, you can use the insulating 4-piece set or 2+2 parts.
Wendy has many weapons to choose from, such as the Terminal Bow, West Wind Bow, Jue Xian, Ruoshui, Sky Bow, etc., but she must ensure constant Q in each round, otherwise the bow will be charged first.
Wendy can go to teams that need to gather monsters to reduce resistance, or to teams that need Manyo, but it is difficult for them to compete with Manyo (if there are too many miscellaneous soldiers and the distribution is very chaotic, they can rely on a wider range of Gather monsters and fight together), a lower-ranking character who replaces Manyo. For example, Team Freeze, Team Kehuang, Team Thunder Nine, Team Navelle, etc. However, the non-Freeze team needs to be careful about whether the queen will be unable to play after the Q roll is uploaded.
Wind God Wendy, as a character who launched the server, once became the number one human rights card at that time due to her sufficient monster killing value and the ability to gather monsters in the largest range. However, with the popularity of Manyo and the constant updates of versions, the mechanics and values have gradually fallen behind, and the shortcomings in hand details have gradually emerged. Players who want to gather monsters on the ground in the entire environment must give up levels, and if they want levels, they must give up the ground in the entire environment. Monster gathering, and gathering monsters on the ground is better than gathering monsters at high altitude. Furthermore, players often give priority to upgrading after getting started with the characters, and here they enter an infinite loop. These problems were all optimized in Manyo, but Wendy was pitiful. In fact, if the height of the wind vortex is lowered, Wendy will still be a relatively strong monster-gathering character, but this can only be pinned on optimization.
The above is the entire content of the Wendy training guide for version 4.1 of "Genshin Impact" that the editor has brought to you. As long as you carefully read this guide that the editor has brought to you, your problems will definitely be solved. If you still can't solve your problem in the end, you are welcome to leave a message in the comment area to discuss it.