Although Diablo 4 excels in terms of gameplay, some of its mechanics are relatively complex. For example, the description of the vampire skills at a glance can be confusing for beginners. However, by referring to the guide, players will be able to understand the effect of this skill and master how to use it.
Preemptive Strike (1 Divinity): Reduce the cooldown of your ultimate skill by 20%. Each nearby enemy affected by your continuous damage effect will increase the damage of your ultimate skill by 12%.
Fangs of the Order (2 Divinity): Attacks from your incantations, companions, minions, and bat familiars will deal an additional 52% damage to enemies affected by the crowd control effect. Lucky trigger: When your summons, companions, servants and bat familiars hit an enemy, there is a maximum 30% chance of applying a blood-sucking curse.
Dominate (1 Ferocity): You deal 24% additional damage against stunned, rooted, frozen, or frightened enemies. If it is injured and is not an elite monster, it will be killed immediately.
Nourishing Master (1 Eternity): Lucky Trigger: Attacks from spells, companions, minions, and bat familiars have up to a 60% chance to restore 10 primary resources to you and increase your damage by 10% for 4 seconds.
Blood Acceleration (3 Divinity): Every 5 times you use a basic skill, the existing cooldown of one of your skills will be reduced by 2 seconds.
Blood Manipulation (3 Eternity): Your attacks cause physical damage equal to 80% of your maximum health to nearby enemies. This effect can only be triggered once every 4 seconds. Each time you damage an enemy in this way, you will recover 1% of your maximum health.
Infection (1 Ferocity): Dealing direct damage to an enemy infects them with the plague. Infecting an enemy with Plague 8 times will clear the infection, dealing 70% poison damage.
Jagged Spikes (1 Ferocity, 1 Divinity): Thorns have a 10% chance to deal an additional 300% damage and cause the enemy to suffer an 8% cold effect.
Hunt the Weak (2 Ferocity): You deal 16% additional damage to vulnerable enemies. Your other vampire abilities that apply a vampire curse to an enemy will make that enemy vulnerable.
Barrier (1 divinity, 1 eternity): After standing still for 3 seconds, you will gain a barrier equivalent to 40% of your upper limit of health, which lasts for 6 seconds. This effect can be triggered every 20 seconds.
Greed (3 Ferocity): Lucky Trigger: There is a maximum 20% chance of increasing your attack speed by 40% of your total movement speed for 6 seconds.
Resilience (2 eternity): For every 2% of health you lose, you gain 1% damage reduction.
Blood-Red Inspiration (1 Divinity, 1 Eternity): When you kill an enemy, you will gain Fortitude equal to 6% of your base health. When your Fortitude is above half your maximum health, your critical strike chance increases by 8%.
Fear (1 Ferocity, 1 Divinity, 1 Eternity): There is a 14% chance of causing fear to nearby enemies when hitting, and slowing them down by 80% for 2 seconds. When you attack an enemy affected by Fear, you are guaranteed to score a critical hit.
Immortality (1 eternity): Casting a skill restores 3% of your health. When health is below 50%, this effect is doubled.
Cursed Touch (6 Divinity): Lucky Trigger: There is a maximum 44% chance of applying a blood-sucking curse to the enemy. Enemies affected by the blood-sucking curse have a 15% chance of spreading it to nearby enemies. Cursed Souls deal 200% additional damage.
Bathed in Blood (3 Divinity, 3 Eternity): When channeling a skill, a pool of blood will be created at your feet. When channeling skills in a blood pool, the skills you channel will deal an additional 40% damage and grant you 30% damage reduction. The blood pool can only be formed once every 8 seconds.
Boiling Blood (6 Eternity): When you suppress an enemy with your core skills, 3 Explosive Blood Drops will be generated. Picking up a Explosive Blood Drop will cause it to explode, dealing 60% physical damage around you. Every 20 seconds, your next skill will definitely cause suppression.
Call a familiar (3 Ferocity, 3 Divinity): When casting Mastery, Weapon Specialization, Death Horror, Wrath or Infusion skills, a bat ally will be summoned to attack nearby enemies, causing 80% physical damage and 30% Chance to stun the enemy.
Surge of Blood (2 Ferocious Blood Pacts, 2 Divine Blood Pacts, 2 Eternal Blood Pacts): The continuous damage you deal to enemies who are moving or affected by the blood-sucking curse is increased by 60%.
Transformation (2 violent blood pacts, 2 divine blood pacts, 2 eternal blood pacts): When dodging, it will transform into a group of bats and enter an unobstructed state, lasting 4 seconds. You will deal 160% physical damage to enemies in your path and apply a vampiric curse.
High Moon (6 Blood Pacts of Fierce): Hitting an enemy with basic skills will increase your attack speed by 4%, lasting 10 seconds, and can be stacked up to 5 times. When the stack limit is reached, you will enter a state of vampire blood rage, with basic skill damage increased by 160% and movement speed increased by 15% for 10 seconds.
I have shared with you the specific method of listing the effects of vampire abilities in Diablo 4. It is not difficult to list the effects of vampire abilities in Diablo 4. Finally, I wish you all a happy game!