For many people who use the Honkai Star Dome Railway, they want to know how to solve the troubles and troubles caused by the Honkai Star Dome Railway. Now the editor of Source Code has compiled "The Troubles and Troubles Caused by the Honkai Star Dome Railway" , I hope it can help users who have these questions.
1. Collapsed Star Railroad's Worry and Happiness Light Cone is a very useful light cone for Topa. It can be used whether it is C on its own or in combination with another output of the team. 2. But it is basically useless for other hunting characters. Even if Yanqing has additional attacks that can trigger the effect, Yanqing’s pursuit is unstable and the triggered effect is still on the enemy. Once the enemy is changed, it will have to be reset. Bet on pursuit.
3. First, let’s look at the white value: health value 1058; attack power 582; defense power 463; a decent white value, and the attribute distribution is relatively even. Consistent with other hunting five-star light cones.
4. The light cone skill provides a total of three gain effects:
(1) The equipper’s critical hit rate increases
Category: Unconditional and unlimited class attribute gain
Conditions: Unconditionally permanent
Restrictions: No restrictions are in effect normally
Value: 18% (double shadow level 1), equivalent to 6.16 adverb entries.
Gain range: It can increase the wearer's critical hit probability, and in conjunction with the critical hit damage, it can increase the final damage expectation of all critical hits.
Comments: It is a simple and crude attribute improvement, and basically all direct damage hunting characters can obtain the gain.
(2) The damage of the wearer’s additional attacks is increased.
Category: Unconditional and restricted class attribute gain
Conditions: Unconditionally permanent
Limitation: Only effective for additional attacks
Value: 30% (overlay level 1), equivalent to 0.77 main entries.
Gain range: It can increase the damage of all additional attacks of the wearer.
Comment: For Topa, because all of Topa's skills are additional attacks, they are basically equivalent to a full damage increase.
(3) Critical hit damage increases when the whole team attacks a specific target.
Category: Conditional and restricted attribute gain
Conditions: After the wearer performs an additional attack, the target will fall into a [docile] state, with a maximum limit of 2 levels.
Limitation: Only the damage caused when our target hits an enemy target in the [Tame] state is effective.
Value: 12% (overlay level 1), up to 2 layers of 12% × 2 = 24%, which is equivalent to 4.11 adverb entries.
Gain range: It can increase the critical hit damage of our target, and cooperate with the critical hit rate to increase the final damage expectation of all damage that can be critical hit. The premise is that the attacking enemy has the [Tame] status.
Comments: It needs to be triggered by additional attacks. After triggering, the BUFF will remain on the enemy. It is an auxiliary gain that benefits the whole team. The benefits will be even greater when there is a deputy C in the team.