In the Lord of the Fallen game, players have a variety of props to choose from, but for some novices, the recommended backup points for multiple endings and branch branches in "Lord of the Fallen" are not clear. This article will introduce in detail the recommended guide for multiple endings and branch archive backup points in "The Fallen Lord" to help those friends who still don't understand the recommended guide for multiple endings and branch archive backup points in "The Fallen Lord".
Before the castle opens, it is the gate behind him after defeating the NPC boss Steel Walker. To be more specific, it is on the upper level of Karas. Five meters ahead of the bonfire of Karas, there is a door blocked by a lot of indescribable things. There is the Steel Walker boss in front of the door, kill the door behind him. Be careful not to touch any lighthouses before opening the door. After my many file loading tests, I think I can’t go any further.
At the end of the Shadow Realm, you need to complete the task to corrupt the runes before opening the door (that is, your blacksmith and aunt are screwed to death), and then use the corrupted runes to open the door. Opening the door first will result in the inability to go to the Mother's Whispering villain to pick up the quest, and there will be no interactive options.
After opening the door with the normal Adil rune, the rosary of the Dark Crusade will be broken, and you will not be able to achieve the glorious ending.
After saving before the castle opens, use corrupted runes to open the door, use normal runes to open the door, and light the lighthouse. Corresponding to three endings respectively. That means you still have to push the castle three times.
1. Blacksmith. The blacksmith's third stone slab can be archived before delivery. There are different consequences for the two. If you give it to the blacksmith, sit in a campfire and refresh it. She will kill alien creatures and give you the only rune in a week that reduces the weapon attribute requirements and weight to 0, but there is no achievement here. If you give it to an outsider, it will leave and unlock your ability to strengthen weapons and inlay runes at the campfire. There are achievements here, but the price of subsequent items sold by the blacksmith is super doubled. It’s up to you to decide here. But for the ending of Shadow Realm, it is recommended to give it to alien creatures.
2. The sealed person's aunt screw (npc at the pvp altar). His save point is also in front of the castle, which is consistent with the ending save point. Her subsequent branch line conflicts with the Shadow Realm and the glorious ending. Before that, as long as you don't light the lighthouse, you can do any of her tasks. Give her a saw (the saw is near the first three death bosses in the abyss) and give her three pieces of boss meat to unlock more spells. But if you want to get the ending of the Shadow Realm before the castle opens, you must get the seed pod and kill her at this time, otherwise you will not be able to accept subsequent Shadow Realm missions after the castle opens. If you don't do the Shadow Realm ending, she will move into the castle after opening the door, and eventually die on the Altar of Adil. Note that some guides have expressed doubts about the overlap of the final drop locations between his branch line and Drustan's line (the silly brother looking for his brother). After my testing, these two NPC side tasks do not conflict. Although they are both on the altar, their positions are different. Pick up her set of equipment and ammunition at the altar to achieve this achievement. The side story of the idiot brother is nearby, read it and unlock the achievement.
3. The evil stone bounty hunter Kukajin and the Dark Expeditionary Force unlock the branch NPC Paladin Issa. There is a conflict between these two branch theories. The save point is in front of the Reaper of Light. Choose who will help in the battle.
Why is it a theory? Because I have not verified this. I killed the Light Reaper in the canyon.
But according to my brain test, it is possible for these two NPCs to be completed in one line. According to the wiki, Yukajin needs you to take her to help fight 7 bosses.
But she has 8 bosses to help her fight, including the five bosses who guard the lighthouse (including the Light Reaper), the unbroken oath who keeps the abyss, the final boss Broken King, and the exclusive boss of the Shadow Realm ending, Hungry Irina.
So theoretically speaking, if you end up in the shadow world, you can give up a boss to the Paladin, and Yuka Jin can still get 7 bosses. Of course this needs to be verified.
1. The Signed Auntie Screw will become hostile and become a boss after you purify the lighthouse.
2. The Bounty Stone Man Yukajin will become hostile after you recruit her to defeat the boss without paying her and then defeat the next boss.
3. The tortured prisoner of the spell teacher that everyone is talking about will become hostile after you do not advance her plot to swaddling her and killing the Broken King.
4. Andreas of Abu seems to be hostile no matter what. After you give him the genealogy, he will become the boss behind the first shadow gate on the upper level of Karas.
And he still achieved success after his death, saying that the value of his friendship is obvious.
If you want to make a illustrated book, you may have to fight a dozen enemies against these NPCs.