In the Genshin Impact game, Wendy is a powerful character who can control the power of the wind and use it to fight and explore. Through proper training, Wendy can become more powerful, so it is recommended that players carefully read this Genshin Impact V4.1 Wendy’s comprehensive guide article to better master the skills and abilities of this character.
A/Basic attack = normal attack, Z = Heavy attack, E = Elemental combat skill, Q/Ultimate move = Elemental burst, X life = X level of the seat of life, XX head = XX crown of reason.
Advantages: Gathering monsters in a large area for a long time, large world exploration and friendliness, assisting the team in recharging, and getting rid of enemies
Disadvantages: The strength of gathering monsters is low (the ones with high toughness are basically immobile), and the ultimate move is easy to be misplaced.
There are six stages of basic attack. The heavy attack is aiming and shooting forward. It is a standard bow and arrow character heavy attack template. Because of Wendy’s character design and positioning, the basic attack can choose not to be upgraded. I won’t go into details here.
Elemental combat skills can be cast in two ways: a little press or a long press. Click to automatically search for enemies within a certain range nearby, and summon Wind Domain to the location of the nearest enemy. If there are no enemies nearby, Wind Domain will be summoned a short distance ahead. Long pressing will summon a larger wind field at your position than clicking. After completing the summoning, Wendy will fly to a short height in the air. Both methods can cause wind element area damage to the nearest enemy and knock the enemy away. This talent is very friendly when exploring the big world, and can handle many scenes that require climbing short mountains and stepping on feet.
When Elemental Burst is cast, Wendy automatically locks on to the nearest enemy, shoots an arrow and summons the Eye of the Storm in front, drawing nearby enemies in a large area into the Eye of the Wind and causing wind element damage to the enemies within. However, it should be noted that Wendy's elemental burst is a mid-to-long-range skill. If a monster is very close to Wendy (close to the face), then this ultimate move cannot lock the monster. This is why some travelers complained about Wendy. Because it's easy to lose space, you need to pay attention to keeping a certain distance from the enemy when casting Elemental Burst.
This talent is most effective when facing a large number of enemies with low toughness, but it does not work well against enemies with high toughness/single targets (such as sword ghosts and other high toughness bosses).
The elemental burst can and can only undergo one elemental transformation during the duration. When the elemental transformation occurs, the eye of the wind will turn into the color of the corresponding element. Players can observe this.
Note: When the eye of the wind comes into contact with multiple elements, it will be transformed according to the priority of fire, water, thunder, and ice. Moreover, the wind, rock, and grass elements cannot be diffused, that is, they cannot be transformed.
Wendy's inherent talent 1 (unlocked after the character reaches level 20), after unlocking, the wind field summoned by long-pressing the elemental combat skill can last *20*. This talent allows travelers to have a higher error tolerance rate when exploring the big world when climbing mountains and other operations. It also allows non-Mandrill characters to experience the feeling of continuous falling attacks when challenging monsters.
Wendy's inherent talent 2 (unlocked after the character reaches level 60). After unlocking, Wendy can not only restore 15 points of elemental energy to Wendy after the duration of the elemental burst ends, but also restore 15 points of elemental energy to all corresponding elemental characters in the team who have undergone elemental transformation. This talent provides Wendy with good elemental energy. In addition, he has a 32% elemental charging efficiency at level 90. Basically, after one elemental burst is cast, the next one has already been charged (as shown in the first picture) Panel), and can also provide a lot of elemental energy for other elements of the team.
A poem of final sigh. The adverb entry is 55.1% elemental charging efficiency, plus the built-in 32%, it is 187.1%. When equipping this weapon, the holy relic almost does not need to consider the charging entry (it can reach 200% with a slight tilt). Weapon special effects provide a stable 60 elemental mastery points. This is slightly improved when the wind auxiliary spreads other elements to cause damage. Subsequent weapon special effects can allow the whole team to gain 100 elemental mastery when elemental combat skills and elemental bursts hit 4 enemies. and a 20% increase in attack power. The duration of Wendy's elemental burst can cause multiple damage to the enemy, and the weapon's special effects can also be triggered in the background, which is helpful for improving the output of the entire team. Once this weapon is assigned to Wendy Don't worry about other weapons.
West Wind Hunting Bow. Although its attack power is the lowest among the four-star bow weapons, its sub-entry provides a maximum elemental charging efficiency of 61.3%, which is higher than the Poem of Final Lament. Moreover, when the weapon special effects are refined to the fifth level, the character can produce 100% elemental particles when attacking and causing a critical hit (Wendy's elemental combat skills can also be triggered), and the cooldown time is only 6 seconds, which is exactly what Wendy's elemental combat skills are. During the cooling time, if you are lucky, you can continue to produce stable elemental particles to recharge the team. It should be noted that the special effect of this weapon requires the character to be on the field to be triggered, so Wendy cannot trigger this effect after turning it up and switching to the background.
Whichever of the three weapons, Ritual Bow, Luoxia, and Jieze, is more refined, use it. The improvement of their weapon special effects is not very high or very stable. The ritual bow needs to be obtained by drawing. Luoxia needs to participate in the "Dangerous Path" event in version 2.8 to obtain it. Jieze needs to spend more time to obtain it. You can only redeem it by fishing, friends can choose at their own discretion.
Winter pole white star and Ruoshui. Output to Wendy's weapon selection, Winter Pole White Star is the first choice. As an off-hand support, he also has a secondary C position. The Winter White Star sub-entry provides a 33.1% critical hit rate and weapon special effects to provide him with higher and stable output. Weapon special effects can obtain two to three layers of "White Night Pole Star" buffs (EQA/QEA) for Wendy's conventional method of positioning as deputy C in each cycle. If you want to use it as a stationary C, you can get up to 48% attack. Strength bonus (Jingyi). If the water sub-entry provides 88.2% critical hit damage, the weapon special effect will increase the damage by 20% when there are enemies nearby, and the character equipped with this weapon will also get this buff effect in the background. As a weapon that is out of hand and secondary C, it can be triggered in the background. The special effects suit him quite well.
Sky Wings and Jue Xian. Wendy's elemental combat skills and elemental burst damage are good in themselves. Sky Wings can improve both critical hit rate and critical hit damage, and his elemental burst is a continuous multi-stage damage, so this weapon's The triggering of special effects is relatively simple for him. Juexian's secondary attribute increases elemental proficiency by 165, coupled with the improvement effect of weapon special effects on elemental combat skills and elemental bursts, allowing him to better balance the positioning of diffusion assistance and free-hand secondary C. However, it should be noted here that the weapon special effects of Sky Wings, like the West Wind Hunting Bow, require the presence of the character to be triggered. Even if Wendy's elemental burst is still causing damage in the background, the effect cannot be triggered.
The first choice is the "Emerald Shadow" four-piece set. The two-piece set provides a 15% wind element damage bonus, and the four-piece set increases the damage caused by diffusion reaction by 60%, and can reduce the corresponding elemental resistance of the affected enemies for 10 seconds. For Wendy's "large range and long-term concentration" This feature of "monster" will have a very significant effect in the abyss: there are many monsters in a row, and they are all small Qiuqiu people. Basically, they will be sucked in one wave and then killed in seconds. This set of holy relics is universal for both auxiliary and output to Wendy. Generally, if you have a four-piece set that has already been formed, you don’t need to consider other holy relics, and generally the final set of holy relics is the four-piece set of Emerald Shadow. .
"History of the Pavilion on the Sand"/"Emerald Shadow" and "Insulating Flag Seal" two plus two. The former two-piece set provides a stable 15% wind damage bonus, while the latter provides a stable 20% elemental charging efficiency. The combination of the two takes into account both output and charging, making Wendy more comfortable to use during the transition period.
"Old Clan Rituals" four-piece set. The two-piece set provides a 20% elemental burst damage bonus, and the four-piece set provides a 20% attack power increase for all characters in the team within 12 seconds after casting elemental burst. It slightly increases Wendy's elemental burst damage, and provides a lot of team-wide attack power gain effects. It should be noted that no matter how many characters in the team are equipped with this holy relic, the effect of this four-piece set can only be calculated once. , cannot be superimposed.
"Golden Dream"/"Instructor" four-piece set. Because of Wendy's positioning, he is basically the only wind element character in his team, so he will basically get the second 150 elemental mastery (3*50) from the four-piece set of Golden Dream. ), plus the effect of the two-piece set is 230 elemental mastery. The instructor's four-piece set is slightly inferior, but it also has up to 200 element mastery.
"Exiles" four-piece set. The four-piece set or the two-piece set can be matched with other holy relics, mainly because they can be obtained by opening boxes, so that newbies can have a transition.
There are actually two schools of thought when it comes to the selection of holy relic entries: The first is the combination of attack/wind/storm recommended in this article. This choice of holy relic entries is suitable for most environments and teams, and allows Wendy to have an advantage against the team's main C. With a stable effect of reducing resistance and increasing damage, he can also deal decent damage in the background. The second is the combination of Essence/Essence/Essence. This holy relic entry only provides damage caused by elemental reactions in the background of the team, but when it comes to certain monsters with elemental immunity (such as slimes), the elements that are spread are all It has its own element, and there is nothing it can do if it is immune to this element. Moreover, Wendy's own mechanism is not like that of Manyo and Sugar. The higher their element proficiency, the higher the overall output gain of the team, so in each Considering this aspect, it is better to choose the attack/wind/storm combination for the main entry of the holy relic.
One life allows Wendy to fire two additional split arrows with 33% damage when aiming and shooting. There are no special functions or mechanisms, so extraction is not recommended.
Second life can reduce the wind element resistance and physical resistance of enemies hit by elemental combat skills by 12% for 10 seconds, and an additional 12% before landing. This zodiac sign improves Wendy's practicality and the damage caused by the physical element team. It can be extracted, but it needs to be considered twice, because the resistance reduced is only the wind element and physical, and the rest are not.
Three lives increase the level of elemental burst, save resources, and increase the damage limit. However, it does not improve Wendy's functionality (neither increases the duration nor the ability to reduce resistance), so it is not recommended to extract it.
Four lives can increase Wendy's wind elemental damage by 25% for 10 seconds when acquiring elemental crystal balls or particles. It is indeed a good life position, but for civilians, the cost of this increase is too high, and it is a bit useless for bosses. , a zodiac sign is possible but not necessary.
The five-life increase increases the level of elemental burst, saves resources, and increases the damage limit. It also doesn’t improve Wendy’s functionality and is not recommended.
Six lives will reduce the enemy's wind element resistance by 20% and the element resistance of the corresponding element transformation by 20%. This zodiac sign takes into account both the increase in own damage and the auxiliary functionality. It is a good zodiac sign, but it is still too expensive for civilians.
In summary, the zero-life Wendy is available and sufficient. You can consider getting a second life if you have the conditions, but be cautious. The rest are not necessary.
As mentioned before, Wendy can gather monsters in a large area for a long time, but the ability to gather monsters is relatively weak. It is suitable for environments with low toughness and large numbers of people, such as treasure thieves and Qiuqiu people, and teammates need a certain amount of anti-aircraft skills. Ability (near the ground is fine), for example, it is not suitable to team up with Hutao. Many times, after Wendy's ultimate move sucks her into the air, Hutao's heavy attack cannot be hit. Therefore, when teaming up, you can choose characters with a small range and certain anti-air capabilities, such as Kamisato Ayaka, Gan Yu, etc. Since the emergence of the grass element, there have been more "planting gates". You must know the damage of grass seeds. The range is a circle, and Wendy's ultimate move can also directly suck grass seeds into the air. As long as it is detonated during this period, it can cause huge damage instantly, so use Wendy and the "Seed Gate" team to achieve the matching effect. It is also excellent. The options include Nasida, Baishu, Toma, Jiuki-nin, etc. The following are some of the teams recommended in this article for your reference.
When teaming up, the main C can be Kamisato Ayaka or Gan Yu. If the other ice element is Diona, then the water element character can use Mona; if the other ice element is Shen He, then it is necessary The water element character is Coral Palace Xinhai (if there is only Mona, Mona needs to bring Kim Po to play). Xinhai especially recommends using the Ritual Fragment Chapter. Her elemental combat skill refresh is of great benefit to the persistence of Permanent Freeze and the life of the team.
Grass elemental characters are not suitable for switching to grass masters. The grass master's ultimate move can only be placed at the foot, while Wendy's ultimate move needs to be placed in the middle distance, which is far away from the grass master's ultimate move. It is not suitable for long-term battles unless it is under the foot. When outputting, Wendy takes a few steps back and then zooms in, or the grass owner walks in the direction of the ultimate move after Wendy finishes zooming in. The same goes for Ke Lai.
When Nacida is paired with Toma, if all of Toma's holy relics are selected to master the main entry, Nacida may need to equip Golden Amber to ensure survivability. You can replace Toma's Mastery Sand with Life Sand; if White Magic is paired with Toma If Atractylodes has 2 Qianyan, there is no need to change the horse. It should be noted that this team needs to have anyone except Wendy equipped with the Deep Forest four-piece set (no matter how the grassland core is triggered, it will cause grass elemental damage, and someone needs to reduce the opponent's grass resistance).
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