This game is about plot decryption and contains many interesting little levels. Many players may encounter unclear points. Here is a guide to clearing Chapter 6 in the game. I hope it will be helpful to those who need it.
Chapter 6 is the manor, the details are as follows:
1. Murder
2. Weapons
In fact, it is a small tutorial on the mechanics of guns. The character who took away the gun will put the gun back when he returns to the scene.
3. Fingerprint
The new character detective can obtain fingerprint information by investigating guns, which can be used to make arrests.
In fact, this chapter is guiding us to understand a new mechanism: information.
4. Innocent
The person who touches the murder weapon in the end is not necessarily the real murderer, it is an extension of the previous level.
The above is the compiled guide for clearing Chapter 6 of "The Storyteller". For more related game guides, please pay attention to this website!