One of the mobile games that has attracted much attention recently is the Mist Sequence, in which the character is an archer and belongs to the Philetin Empire. This character can not only bring physical damage to the enemy, but also reduce its casting time. The following will delve into the specific information of the wasteland profession for your reference.
1. Skill introduction
1. Active skill: Dome Shooting (initial skill)
Target the strongest enemy on the current map to cause 2.75 times the damage. If the target is a boss-level enemy, the damage will be increased by an additional 76%. The damage will not be a critical hit. The skill cooldown is 45 seconds. Each time you kill an enemy, the cooldown will be reduced by one second.
2. Passive skill: Development (unlocked by level 1 promotion)
Increases own attack power by 13%.
3. Active skill: Curved top shooting Ω (unlocked by level 2 promotion)
Target the strongest enemy on the current map to cause 2.87 times damage. If the target is a boss-level enemy, the damage will be increased by an additional 78%. After the skill hits the target, it will cause 0.42 times damage to surrounding enemy units. The skill cooldown is 45 seconds, each time Killing an enemy reduces the cooldown by one second.
2. Basic talents
1. Talent victory is in sight 1 (initial talent)
Effect: Every time an enemy is defeated in the wasteland, the skill can be recharged slightly.
2. Talent victory is in sight 2 (resonance 1)
Effect: Every time Wasteland defeats an enemy, it can recharge its skills to a small extent, and the critical hit of the team and itself will be +25.
3. Talent Victory is in Sight 3 (Resonance 3)
Effect: Every time Wasteland defeats an enemy, it can recharge its skills to a small extent, and the critical hit of the team and itself will be +50.
4. Talent victory is in sight 4 (resonance 5)
Effect: Every time the wasteland defeats an enemy, the skill can be charged slightly, the skill damage is increased by an additional 15%, and the critical hit of the team and itself is +50.
3. Functional specialization
1. The team's attack and life growth increase by 4%, and each time the functional specialization level increases, it will increase by another 4%.
2. Unlock a new unit, the Assault Soldier, with the characteristic of pause. Basic attacks have a 12% probability of making the target unable to move, lasting 1.5 seconds.
3. Attack speed +5%.
4. Unlock a new unit, the Assault Soldier, with fatal characteristics. Basic attacks have a 12% probability of making the target unable to move, lasting 1.5 seconds.
5. Attack +5%.
4. Introduction to properties
5. Basic information
6. Skill consumption
7. Specialization consumption