Due to the recent popularity of the Mist series of games, various characters in the game have attracted much attention. Here we share with you information about Soundboard’s character, including information on various aspects of its skills and talents. If you are interested in this, you might as well check it out.
1. Skill introduction
Shocking Thunder (initial skill)
1. Start cooldown: 40
2. Subsequent cooling: 70
3. Effect: Stuns the target grid and enemies within the adjacent grid for 2.3 seconds, and reduces their attack power by 40% in the next 10 seconds.
Passive skill: Noise (unlocked by level 1 promotion)
1. Effect: The skill will reduce the target's hit by 79 points for 3 seconds.
2. Basic talents
1. Talent Copper Ding Dang 1 (initial talent)
Effect: The success rate when producing Eurolings is +12%
2. Talented Copper Ding Dong 2 (Resonance 1)
Effect: When producing Eurolings, the success rate is +12%, and the consumption is reduced by 3%.
3. Talented Copper Ding Dong 3 (Resonance 3)
Effect: When producing Eurolings, the success rate is +12%, and the consumption is reduced by 6%.
4. Talented copper plate jingle 4 (resonance 5)
Effect: When producing Eurolings, the success rate is +25%, and the consumption is reduced by 6%.
3. Functional specialization
1. The team's attack and life growth increase by 4%, and each time the functional specialization level increases, it will increase by another 4%.
2. Unlock the unit Blitzer; characteristic shock bomb
3. The impact range of flash bombs/shock bombs is doubled.
4. The duration of flash bomb/shock bomb is doubled.
5. Unlock the unit Conqueror; characteristic weakness penetration
6. The maximum number of layers of weak point penetration increased by 2 layers.
Critical hit +25
4. Talent resonance
1. Dominance 1: Investigator and team have critical hit +10, penetration +5. Dominance 2: Investigator and team have critical strike +20, penetration +10. Dominance 3: Investigator and team have critical strike +30, penetration. +15.
2. Agility 1: Investigator's attack power +35, dodge +10; other members of the team's attack power +25, dodge +10. Agility 2: Investigator's attack power +75, dodge +20; other team members' attack power +50, dodge +20, agility 3: The investigator has attack power +115 and dodge +30; other members of the team have attack power +75 and dodge +30.
3. Domination 1: Investigator and team have critical hit +10, penetration +5. Domination 2: Investigator and team have critical hit +20, penetration +10. Domination 3: Investigator and team have critical hit +30, penetration. +15.
4. Agility 1: Investigator's attack power +35, dodge +10, other members of the team's attack power +25, dodge +10, Agility 2: Investigator's attack power +75, dodge +20; other team members' attack power +50, dodge +20, agility 3: The investigator has attack power +115 and dodge +30; other members of the team have attack power +75 and dodge +30.
5. Will 1: Resilience of investigators and team members +10, upper limit of sanity +5%. Will 2: Resilience of investigators and team members +20, upper limit of sanity +10%. Will 3: Resilience of investigators and team members +30. Sanity limit +15%.
5. Introduction to attributes
6. Basic information
7. Skill consumption
8. Specialization consumption