A lot of new content has been launched recently, which makes everyone have more fun playing the game. However, the new content also brings new problems. The detailed analysis of the skill mechanism of the succubus in Ark of Destiny is the most distressing one for players. The editor of Sourcecode.com has also been troubled by this problem for a while. The editor below will tell you how to solve this problem.
The national server has opened a new legion leader dungeon, the succubus-Viyachis, this week. How long have you guys been locked in? Other UP owners have done a lot of strategies for the dungeon mechanism. Wuyun is going to give you a strategy on how to maximize the output of Succubus. I hope that everyone who has watched it can grab the MVP. Next, let’s get into the topic.
Stage 1
The main difficulty with Succubus P1's output is that the BOSS frequently flashes into the sky, which makes it difficult for many professions with long skill swings to judge the timing of the outbreak, resulting in inability to output.
So let’s first talk about the timing when most professions can deal damage.
Migrant Workers Third Company:
First of all, when the BOSS is slashing three times, you can safely output behind the BOSS. Especially the back attack profession needs to seize this time to use one or two major explosive skills.
Big squirt:
When the boss sprays heavily, there is a long period of safety behind it, so you can safely produce a set of output, especially for back-attacking professions.
Large electric coil:
There are four sections in total in the large electric circle. In the first section, after the inner circle is blown up, you can hide in the inner circle for two periods of explosion time. Just run out before the last stage. During this explosion stage, both the head and back professions can output, so it is a relatively safe one. Outbreak time.
Mechanism jumps:
Whether it is an electric fan or a circle BOSS, you can steal the output when you jump into it. If you are familiar with the location of the safe zone and are confident that your position will be fine, you can steal the output.
Beat against the head:
Did you find that head-attacking professions basically have no output space? Therefore, professions such as Sledgehammer Judge have a hard time in Succubus P1. If you want to achieve output, you can only hit it with a hard top. When the BOSS uses various non-instant kill skills, use damage reduction + body dominance. + Shield skill can withstand damage in one burst. Gravity hammer can even be used to hit large electric coils and electric fans. This method is relatively useless, please choose according to your discretion.
Countermeasures:
Succubus P1 is a very flexible burst, and its output is difficult to fully maximize. In fact, the best burst time is to catch the BOSS to counter the paralysis, so no matter what profession, you must seize the opportunity when the BOSS can counterattack and try to counterattack. .
One is that the BOSS will kick out many straight purple circles in front of the opponent, and then there will immediately be an opportunity to counterattack. If you don't counter this, you will be directly slapped in the face by three big purple circles, which is basically equivalent to an instant kill. It is recommended that nanny judges and various fighting-type professions try to counterattack.
The other is to jump after the BOSS flashes and then jump to a two-stage charge kick that can be countered. Because this back jump is difficult to counter for many professions that do not use rush kicks, it is recommended that judges and fighting professions try it. Counter.
Note that after the BOSS is countered, there will be an immune counter state for 30 seconds. Be sure to calculate the time, otherwise the friends who go up to counter may be killed.
If every counter-attack opportunity is seized, the difficulty of Succubus P1 will be reduced by 50%. Be sure to practice counter-attack techniques.
Stage 2
Next, let’s talk about the output opportunities of Succubus P2. Succubus P2 is not as hyperactive as P1, and the normal output time is also very abundant. However, due to the existence of the charm value mechanism, it is necessary to try not to use skills, so basically you cannot rely on overpowering skills to fight against it. It still tests everyone's grasp. Timing ability.
Opening explosion
First of all, a wave will explode upon entering. The opening BOSS may have counter-attack skills. The fighting type and the warlord nanny must be watched carefully to leave enough space for everyone to output.
Implementation of the mechanism:
When the BOSS lands in the midfield after each mechanism ends, it is a very good output space, especially for occupations such as Ignition Witch Summoning that require pre-reading bars. You can directly predict the landing time of the BOSS and read your skills.
Underline before and after:
When the BOSS draws lines in front and back and then draws lines in the outer circle, the occupations behind the head will be fired one by one. After the first period, just walk to the front of the BOSS or directly output from behind according to your occupation.
Dance machine:
After the dance machine is over, if everyone succeeds, the BOSS will be paralyzed in place. Everyone can rush up and fight a wave of bursts until the BOSS flies into the sky. If someone fails, the BOSS will fly directly into the sky and then cross the line twice. At this time, everyone will gather to post against the BOSS. Face output, there is no need to evacuate fire in this wave. The nanny can counter a wave of shields and damage increases, then you can throw away all skills and launch a big burst. When evacuating fire turns red, everyone will rebel. Anyway, you didn't kill them. Skills will also be used by AI after they are dyed red, so try not to keep skills.
Big squirt before and after:
If the BOSS makes four slashes and jumps up to spray in front of him, there will be no second burst of spray. If the BOSS only slashes twice and then sprays heavily, he will then turn around and spray. The timing of these two sprays is to hide behind them. It is a very good output rhythm point. The sledgehammer can even endure the pain + perfectly swing the hard top. In the second section of the spray station, store a hammer at the position where the BOSS is about to turn around. Wait for the BOSS to turn around and hit the head with the hammer. The premise is that your charm value is very high. Low.
Catching Cross:
The BOSS's skill of catching a person floating in the air and then receiving cross damage after landing is a very good output point for the pre-reading profession. Avoid the BOSS's cross range and predict the timing of the BOSS's landing and use your Ignite Witch!
Countermeasures:
Succubus P2 has relatively few counter points. One is the counter timing when it disappears and spins in a circle before landing. This landing point is randomly placed on a teammate, so everyone should try to concentrate on their positions, and then counterattack together to explode.
There is also a countermeasure in which the BOSS holds a sword and charges backwards to charge forward. This action is not very obvious, so everyone should observe it carefully.