In recent updates, the game has added many new functions and features; among them, the equipment and teamwork strategies of "Collapsed Sky Rail" are an important part of it. Now, let’s take a look at these contents together!
Pella is an ice-attributed character with no destiny. She can weaken the enemy through combat skills to remove buffs and ultimate moves to reduce defense. Generally speaking, Pella exists in the team as a damage-increasing support. Of course, it can also be used as a secondary C to increase damage by stacking attack damage.
Pella's combat skill is to cause damage to a single enemy and remove a buff effect on the enemy at the same time. The damage multiplier of this skill is really not low, and removing the buff effect has an excellent effect on certain monsters. (For example: Medicine King Transformer's attack recovery, Long Right's damage increase, Blazing Prowler's fanatic state, etc.)
Pella's finishing move causes damage to all enemies, and has a high probability of greatly reducing their defense.
Pella's talent is that she can get extra energy back from attacking enemies with negative effects, which can greatly reduce Pella's charging requirements.
Pella's secret skill is to immediately attack the enemy and have a high probability of lowering the defense of each enemy.
Pella mainly uses finishing moves to greatly reduce the enemy's defense, thereby weakening the enemy and strengthening the entire team. Therefore, it is recommended to give priority to upgrading the finishing moves. At the same time, the talent provides a large amount of energy recovery and can also speed up the cycle of finishing moves. Therefore, it is recommended to upgrade the talents and finishing moves in tandem. Combat skills and basic attacks have no auxiliary effects, and even combat skills can have dispersal effects without upgrading. Therefore, it is recommended that pioneers who are short of resources can postpone the priority of upgrading these two skills.
Save flow: finishing move = talent > combat skills > basic attack
The improvement brought by Pella's key trajectory nodes is not very obvious. Some pure armor Pella does not need to deal damage. [Blow] and [Pursuit and Annihilation] have little effect. In other words, the 10% effect of [Secret Strategy] is still enough to hit. Can. My suggestion is that if you lack resources, you don’t need to upgrade at all. You even only need to upgrade your finishing moves and talents, and you don’t need to point out key moves. Of course, Pella, who is the secondary C-level player in the later stage, cannot be played badly, she still needs to have enough points.
Pella's star soul improvement is a bit average, after all, Pella is only a four-star character. The first soul restores energy after defeating the enemy; the second soul gains a speed bonus after being dispelled; the fourth soul uses combat skills to reduce the enemy's ice resistance; the sixth soul causes an additional damage when attacking an enemy with a negative buff. Pella's star soul is quite satisfactory. The sporadic soul has a complete mechanism. The star soul is more like the icing on the cake for Pella. The only qualitatively changed star soul is the four souls. The ice attribute resistance of the four souls makes Pella assist. Ice C will be more powerful, such as Jingliu, Yanqing and Black Tower. Therefore, Pella still recommends having a four-star soul.
Since Pella has two development schools, pure auxiliary flow and sub-c flow, the suitable light cone will also be discussed separately. Based on the existing void light cones, there are only the following five types suitable for Pella, and the others will not be discussed here.
For the auxiliary Pella, [Rain Keeps Falling], [Determination Shines Like Beads of Sweat] and [Before the Beginner’s Mission Begins] are very good. [Rain Keeps Falling] has an effect of hitting bonus, and also provides easy-to-wound enemies. Ability, only the effect of increasing critical hit rate cannot be obtained by Pella. She must cooperate with teammates to have three negative effects; and [Determination Shines Like Beads of Sweat] provides defense reduction, making Pella in the field of defense reduction. Taking it to the next level; and [Before the Beginner's Mission] provides a large number of effect hits, Pella's relic does not need to pile up effect hits. The hit of the light cone can reduce the defense of the enemy and restore energy, which can even allow Pella to achieve two goals. Perform a finishing move, and the energy return of the light cone and the energy return of the talent can enjoy the additional bonus of the charging rope.
For Pella with the sub-c output stream, there are currently only two light cones: [Good Night and Sleeping Face] and [In the Name of the World]. The effect of [In the Name of the World] can be triggered stably, but the upper limit of [Good Night and Sleeping Face] is very high. When the stack is full, the damage will be increased by 72%. But there is still the problem of negative effects. Pella can only have two at most (defense reduction of secret skills and finishing skills), and she also needs the help of teammates to get negative effects to fully increase the damage. Generally speaking, there is not much difference between the two, just use them for whatever you want.
It also needs to be discussed separately according to auxiliary and deputy c.
Front auxiliary and rear auxiliary c
Outer ring: 4 Iron Guards/2 Iron Guards + 2 Couriers, 4 Ice Gloves
Inner circle: fairy boat set/keel set/commercial company salsotu/starry set
Clothes: Effect hit/health critical hit rate
Shoes: Speed/Attack Speed/Attack
Plane Ball: Health/Ice Damage Bonus Ice Damage Bonus
Connection rope: charging efficiency/attack power charging efficiency/attack power
Valid entries (both auxiliary and deputy C): critical hit rate ≥ speed > effect hit > critical hit damage > attack power
Pella can provide a large amount of defense reduction for the whole team, and can also dispel the enemy's buff effect. This makes Pella more versatile. All main Cs require Pella's defense reduction. Pella is paired with the current main C No problem. Because of the existence of Pella's four-star soul, Pella's auxiliary ice-attributed main C can bring out Pella's full strength.
The current ice attribute masters include Jingliu and Yanqing. As for the black tower, there are relatively few pioneers to cultivate them, so they will not be discussed here. Among them, in Yanqing's team, Bronya and Tingyun are in an equal relationship. Tingyun's damage increase is not as strong as Bronya's, but Bronya consumes more skill points, while Yanqing's damage increases every round. To use combat skills, the team's combat skill points were relatively tight, and even Pella didn't have a chance to use combat skills.
Although Pella's skill mechanism is quite simple and easy to understand, there are still some minor problems in the development process. Here, Milk Tea lists some of the problems and tips that she encountered, hoping to help fellow pioneers.
1. Pella’s choice of charging rope and attack rope
One sentence to save time: Use the attack rope directly with Pella [before the start of the novice mission], otherwise it is best to use the charged rope. Why is this like this? Here is an example (the default is full of shadows [before the start of the novice mission], Pella's finishing move requires 110 energy, three enemy targets, use the attack power rope): Pella is full of energy at this time, use When the secret skill enters the battle, all three enemy targets will have their defense reduced. After Pella releases the finishing move, the energy is 5 (given by the finishing move) + 10 (level 10 talent) + 24 (the 8 energy of the light cone, the three targets are 24) =39 energy. Then Pella releases a basic attack. At this time, the energy is 39+20 (normal attack energy) + 10 (talent) + 8 (light cone) = 77. The next combat skill released is 115 energy. What is this concept? Only using [Before the Beginner’s Mission] and without using the charging rope, you only need two basic attacks to fully charge the ultimate.
This does not even include energy recovery from being hit or energy recovery from one soul. Even if it is a bit more extreme, there is only one target. Repeat the above operation. After the finishing move, Pella has 5+10+8=23 energy. At this time, he releases two combat skills in a row, 23+2x(30+10+8)= 119, it can also achieve two moves and one finishing move, and it also does not take into account the energy recovery from being hit and the energy recovery from one soul. Therefore, there is no need to charge the rope when using Pella [Before the Beginner’s Mission]. As for other light cones, you must use a charged rope to maintain two moves and one finishing move. Please refer to the above for specific calculation steps and will not be repeated here. It’s just that the energy recovery of combat skills, basic attacks, and talents needs to be multiplied by 1.194.
2. Regarding Pella’s choice of purely assisting to survive or stacking double explosions as a secondary C
I personally recommend Pella from the sub-c stream. Why? Whether it is the damage increase provided by the key trajectory nodes, the ice attribute damage bonus of up to 22.4% provided by the trajectory, or the additional damage provided by the six souls, it always feels like a waste if these attributes are not used. Milk Tea's own Pella is the second-level C-level, with a 72/105 double explosion, 51% effect hit, and full star soul. The three targets of a finishing move can reach up to 50,000! Of course, new friends who are in short supply of resources can just choose to be good assistants. Don’t worry about harm. After all, ensuring survival is the key. In the later stage, when resources become looser, it is not too late to pursue it.
3. One thing you need to pay attention to when using Pella
Pella is an ice-type character. And we know that when an ice attribute weak point is broken, a freezing effect will be added to the target. After the freezing effect is lifted, the own turn will advance by 50%. What's the meaning? When Pella's finishing move causes a weak point to be broken, until the target is released from the freezing effect, Pella's [General Solution] effect also disappears for half a round or more due to this 50% advance. The originally two rounds of [General Solution] But there was only one and a half rounds or less left. This is such a small hidden danger in Pella that all pioneers need to pay attention to.
Pella is a very versatile defense-reducing auxiliary, suitable for all current main players. At the same time, its own damage is also considerable, and it is also suitable for early land reclamation. If you have Pella with four souls or more, you will unlock powerful auxiliary abilities, which will greatly improve the ice attribute master, and is an indispensable part of the ice attribute master.