Below is a list of frequently asked questions about the game, filled with tips and tricks. If you encounter some difficult problems in the game, you may wish to refer to this guide, I believe you will be able to find a solution.
Known achievable functions include: Find it, no collision, arbitrary placement of ornaments, removal of rut marks, weather control, removal of water demand, 8x speed game, and instant construction of buildings.
In addition, after P mod platform supports Skyline 2, it is obvious that the functions provided by these developer modes will be made into mods with more exquisite UI and extended functions. However, when the mod platform is currently not officially open, and when mod compatibility issues and difficulty in downloading mods are considered after it is opened, the original built-in functions provided by the developer mode may be a more stable long-term use method.
1. Steam platform: In the library interface, right-click Skyline 2, select General --> Properties, enter -developerMode in the startup options, and enter the game.
2.Xbox or learning version: Open the installation folder of Skylines 2, find Cities2.exe, right-click and create a shortcut. Then right-click the shortcut, edit its properties, find the "Target" column, type a space at the end of the target, add -developerMode, and then open the shortcut to enter the game. Spaces are required, otherwise an error will be reported. The destination address should look like the image below.
Note: Whether it is steam or xgp, there must be "-" in front of developerMode, or it can be two horizontal lines, such as --developerMode.
The developer mode has two panels, preset tools and UI, which are opened by pressing Tab and Home by default respectively. If you want to change to other keys, open Settings--Input--Keyboard, scroll to the end, and there will be key settings for Debug UI and preset tools. Press Tab or Home again to hide the panel (it is only recommended to hide the panel in this way, it is strongly not recommended to use Esc or other methods to hide the panel).
Developer mode should not cause framerate drops.
Note: There is a risk of file corruption when using developer mode, which may cause the game to crash and may also cause unknown problems. It is recommended to enable the automatic archive function and try with caution.
Debug UI appears on the right side of the screen, which is equivalent to the function of the Find it module in the first generation. It is opened by pressing Home by default. You can search for any ornament or building and place it on the map. It is suitable for landscaping parties. The picture below is a park made by Reddit netizens using this function and placing ornaments. Please be careful when using it, as many unreasonable placements may cause the game to crash.
Note ⚠️⚠️⚠️: There is currently a bug in the Debug UI. If you click the cross ❎ in the upper right corner of it to hide this panel, or press the Esc key to hide this panel, the bug is likely to be stuck and you will no longer be able to adjust it. out of it. It is strongly recommended that you only use the key you set (the default is Home) to hide this panel. If you accidentally clicked the cross and closed this panel, and encountered the problem of being unable to bring up the Debug UI when pressing the specified button, you can only solve it by restarting the game. (difficult to stretch)
This panel is equivalent to a hidden setting, with many incredible functions. By default, press Tab to open. Please press Tab to bring up this panel after entering the archive. Do not open it in the main interface, otherwise Simulation will be missing.
1. No collision: Simulation-->Bypass validation results, ☑️=enable no collision.
Note: The range is set in the Active tool column. The default Default Tool will turn on global collision-free (functions such as roads, buildings, and regional divisions bypass collision detection). You can also adjust it to Area Tool, Bulldoze Tool, or Zone Tool. , Upgrade Tool, set collision-free for different functions.
It should be noted that after opening, when building something that should collide, it will still be red, and there will be a prompt that it cannot be built, such as overlapping, but in fact, it can be built normally after clicking the mouse.
2. Remove rut marks. It seems that many people are disgusted with this mark. In fact, the developer mode can be removed. Find GameRendering-->Shaders-->BH/Decals/CurvedDecalDeteriorat, cancel it, and the rut marks will disappear. Don't confuse it with another option. There is another option called CurvedDecalShader. Don't turn this off. Turn off CurvedDecalDeteriorat.
3. Control the weather. Find Simulation-->Weather&Climate, open the drop-down list, and you can adjust the weather, including season, temperature, precipitation, clouds, and aurora, in the form of overwriting, that is, you set the desired value and check Override. will overwrite the normal operation of the game. So, you can:
①Turn off rain: Adjust Precipitation (precipitation) to 0.000, and check Override Precipitation.
② Forced rain: Same as above, adjust the precipitation to the value you want.
③ Forced snow: Adjust the Temperature to minus 30 degrees (check override), and then force it to rain, then it will snow.
④ Increase/reduce cloudiness: Set the Cloudiness (cloudiness) to the value you want, and check Override Cloudiness
⑤Aurora: Same reason
⑥Season: Adjust Climate time. This should be calculated based on the time of year.
0.25-8x speed game.
Simulation-->Sim speed, you can adjust the speed, there are 0, 0.25, 0.5, 1, 2, 4, 8 gears
Simulation-->Economy-->Superfast Building spawning, adjust it to Enabled to turn on this function, and Disabled to turn it off. After opening, the tower crane just came out and it was built in 1 second.
Simulation-->Electricity&Water, check Disable Water consumption and Disable Sewage generation, then there will be neither water consumption nor sewage discharge.
Simulation-->Pollution, there are a lot of options listed below. Multiplier is to multiply the pollution by a certain multiple (for example, multiplying by 0, that is, the pollution is removed). Radius is the radiation range. Fade should be a gradual weakening zone.
Using Debug UI, you can complete the function of the first-generation module Surface Painter to paint the ground with cement. After pressing Home, search for concrete. There are two types of cement floors available, as shown in the picture below. Just like polygonal zoning, you only need to use polygons to paint the floor, which can be placed directly under the building, such as painting an entire community with cement.
It's a little troublesome to delete. You can't delete it with the built-in bulldozer. You need to drag the nodes and reduce the polygon to two nodes (one side), then the polygon will be deleted.
In fact, the method to solve the problem of how to open the developer mode of "Cities Skylines 2" is very simple. Just follow these steps to solve it. If you successfully solve it, please share this guide so that other players who are troubled can solve the problem of how to enable the developer mode of "Cities Skylines 2".