The plot of this game is very exciting. Players must control the characters and compete with various enemies in battle. Some friends may encounter some difficult problems regarding the key settings and stacking ideas of Silver Moon Blade's explosive knife flow, but these problems are not difficult to deal with. In order to help players better improve their own strength, we have specially prepared a detailed strategy guide for your reference.
First of all, the key setting must be convenient. So if you already have a accustomed key position idea, you can skip this part.
But for those who haven’t started playing Blade yet, or who just started playing and feel they haven’t figured it out yet, I personally think this set of key settings can help you better get started with the profession of Explosive Blade. At the same time, the priority of skill release can be easier to train and remember.
The entire set of keys is divided into 3 areas, green CD area, yellow paving area, and red explosion area.
In addition to the R key being a displacement skill used according to the situation, this set of keys is basically from top to bottom, from left to right, just press QWEASDF all the way. Very easy to remember.
The following is a detailed introduction to each skill. If you are familiar with it, you can skip them all.
Q-Knife Vortex (21):
As the core gain skill, Knife Formation can not only improve the energy recovery efficiency when resources are empty, but also improve the team's double speed. Increasing one's own attack speed can significantly increase the skill release speed during the period covered by the sword array buff, thus improving the hit rate. In addition, continuing to stick to the enemy during Q activation can also provide a certain amount of stacking supplement, which can be used as fault tolerance for empty skills. So usually the knife array must be released with the highest priority, so it is set on the Q key.
What needs to be noted here is that if due to various reasons, you are currently in a state where the Blade Sword Technique is not activated and the energy is not full, you need to use Void Invasion, Soul-Draining Stab, and Landing Slash to replenish energy. Please wait until these can be recovered. Then turn on the Q Knife Array Vortex to ensure that the buff that increases energy acquisition covers these skills and fills up the energy faster. You shouldn't just open Q without thinking.
In addition, the release of the Q skill (except for the starting hand) also represents the beginning of our output, which will be explained in detail later in the sharing of stacking ideas.
W-Wind Cut(332):
Wind Cut is a stacked skill with a short CD, short back and forth swing, release, and a large range (332 thick sword energy). Its hand-off feature can help us stack up well when moving, following mechanisms, or when being hit. Hitting all enemies with the duration of one wind cut can stack up to 4 blades. Even if you quickly prepare a tripod at level 4 + wind cut level 5 CD gems, you can stack up to 20 blades in 30 seconds just by throwing 5 wind cuts. layer. Its short CD feature is very helpful whether paired with tearing or purification.
But it is also important to note that due to the determination of stacking, in situations where the skill can be continuously released on the boss, whether or not the wind cut is lost will not significantly improve the stacking efficiency. For example, if the current environment is safe, we can use the Void Invasion left hand slow motion on the boss, or when we release the skill of "Exploding a Dragon".
But overall, it is a skill that can be used in large quantities but is easy to throw away, so it is placed in the 2nd position.
E-rotary cutting(231):
The current version of Explosive Knife has the necessary head-hanging and back buffs, as well as core displacement skills. After clicking on the triple rotary cutting tripod, 3 layers of blades can be hung almost stably. Flexible use of Piercing Cut, Ling Yue Dancing and Space Space allows you to adjust your body position to increase your back hit rate. Since the BUFF lasts for 10 seconds and the skill CD is about 7 seconds, it is basically a skill that requires CD to be used, so it is placed in position 3.
A good rotational cut CD is also a prerequisite for us to "explode one dragon", so the rotational cut CD gems are also more important. If possible, it is recommended to go to 7.
R-Ling Yue Xuan Wu (112):
Ling Yue Xuan Wu is a skill that is rarely used most of the time. The skill itself can only stack 1 blade, but it has good skill form, distance and dominance. Mainly used to adjust position.
Why it is called the bedding area will be discussed later in the layering idea section.
A-Falling Slash (332):
Landing Slash is the only counter skill in this build, so you need to keep the CD if needed. Clicking on the tripod's floor chop can provide 2 layers of blades, but it is not important in the overall output cycle. When pure wooden stakes do not need to be interrupted, Landing Slash can provide a certain output, so it can be added to the cycle.
S-Void Invasion (322-The highest level of abundance):
Void Invasion is the core energy recovery skill. When you need to use your hands to generate energy, remember to ensure the hit rate of Void Invasion covered by the vortex of the knife array.
When the Void Zone and Dark Gravity Tripod are clicked, when all hits are made, the fully charged Void Invasion can obtain more than 5 layers of blades, and there are also 3 layers in the instant release. If the subsequent black water in the void zone can continue to cause damage, you can get up to 6-8 layers of blades. (But if the Void Zone can continue to cause damage, theoretically you can also continue to output. This subsequent stack is not that important, unless the mechanism happens to run or is knocked up, etc. In essence, it still increases fault tolerance)
D-Soul Absorbing Thorn (312-Purple Wind):
The Soul-Draining Thorn is the second most energy-recovering skill after Void Invasion. You also need to pay attention to the hit rate of the Soul-Draining Thorn when using your hands to draw energy.
If the energy difference is not much (for example, 17-19 layers of Cleaver), due to the low efficiency of stacking Soul-Siphoning Thorns, you can also consider using Soul-Siphoning Thorns to replenish energy first, leaving Void Invasion to stack in the next cycle, and you will lose at most one The damage of the soul-siphoning thorn is increased in the next cycle.
At the same time, the skill mechanism of accumulating power + splitting the tripod into two also makes the soul-sucking stab a skill that can be read in advance and displaced, and can be used flexibly.
The reason why it is in the outbreak zone is because Soul-Draining Thorn is the second most damaging skill, or even tied for the first, besides Lightning Speed.
F-Electric Speed (331-Golden Wind):
Lightning Speed is almost guaranteed to be violent due to a critical hit on the tripod, and is the skill with the highest damage. At the same time, the Lightning Speedy with the Dark Charge Tripod can provide 3 layers of blades, which is very easy to use.
Since it does the most damage, it's placed last.
After introducing the key positions, let’s talk about the corresponding output loop method in combination with the key positions (I suggest you read the above).
We divide the entire stack into two parts: "padding" and "explosion".
First of all, let’s talk about the “outbreak of a dragon” mentioned earlier. The basis of the outbreak of a dragon lies in two points:
One is to make the attack speed BUFF of the knife array vortex cover the cleaver as much as possible to improve the direction of the release action of the cleave and increase the hit rate;
The second is the professional characteristic of the explosive knife. As the number of blade layers increases, the attack power increases by 1% for each layer. In other words, the higher the level of the blade, the higher the damage of the skills released.
Therefore, we hope to release the two damaging skills of Soul-Draining Thorn and Lightning Speed at high levels. And among the damage proportion of the explosive knife, the three skills of chopping knife, lightning speed, and soul-sucking stab account for 80% of the total output.
The answer comes out. Our burst cycle is the whirlpool of the sword formation - the soul-sucking stab - the lightning speed - the chopping knife. Taking into account the card CD's use of rotation to continue the head and back buff and displacement to adjust the output position. Insert three sections of rotary cutting after the knife array, which is QEEEDFZ. If the attributes are qualified, this set can be completely played within the 6-second buff of Q.
Correspondingly, we need an output window of 5-6 seconds to complete this set of loops. At least the location of the soul-drawing thorn should be behind the boss. If the skill is released smoothly, a Ling Yue Xingwu can be inserted before the soul-sucking thorn to adjust the position.
This set of QEEEDFZ's burst cycle can provide 8 blades, so correspondingly, the meaning of the "padding area" comes. We first need to use the skills of the paving area to satisfy more than 12 layers of blades to ensure After the burst cycle, it is a full-blade cleaver.
According to the principles of damage from small to large, skill positioning and function introduced earlier, the method in the paving area corresponds to opening Z-rotating cut and continuing the head and back buff-wind cut-ground slash (depending on the situation)-void invasion. When the number of hits from Void Invasion is high enough, this set is enough for 12 layers. If something unexpected happens, you can add a Wind Slash at this time (which can provide up to 4 layers), and then wait until 11+ layers. Start a burst cycle. (At the end of opening the 11th floor, you need to wait a moment for the knife array vortex to make another jump before slashing)
That is ZEEEWAS~S, which is enough for 12 layers. If there are skills in the middle that are empty, wait until the W is turned and then throw another W to replenish the number of layers. After 12 layers are filled, the burst cycle will start.
Foreshadowing: [QW start] ZEEEWAS~S - reaches 12 layers, if not satisfied, drop W first to replenish the layers
Burst: QEEEDFZ - There are already 12 layers of blades. This set of burst output can guarantee 20 layers of cleavage without any thought. If the 11th layer of blades is activated, you need to wait for Q stacking depending on the situation, or insert R to adjust the position depending on the battlefield situation.
The pure wooden pile bedding cycle does not lose W to replenish the number of layers. You can insert W and QEEEWDFZ in the burst cycle. After chopping, take two steps and then start the bedding cycle.
You can also not insert W, leave the CD of W, and then connect W to Z after the chopping knife. After excessive chopping, the Z cannot be opened seamlessly.
Foreshadowing: [Sword Array Vortex - Wind Cut - Pre-reading of these two starting hands] Activate Z Blade Sword Technique - Three Stages of Piercing Cut - Wind Cut - Landing Slash (depending on the situation) - Void Invasion Charge Stack - Full 12th level That's it. If it's not enough for 12 layers, it depends on the situation. Wait for CD to add a wind cut to ensure 12 layers.
Outbreak: Knife Array Vortex - Three Stages of Piercing and Moving - Soul-Draining Stab - Lightning Speed - Full Layer of Cleaving Knives
In the burst cycle, you can insert wind cut depending on the situation. If you insert wind cut, move the knife after chopping or chop flat, and then start the Z-blade swordsmanship-three-stage rotary cut-wind cut to enter the paving cycle. If the wind cut is not inserted in the burst cycle, then after the splitting knife, the wind cut - open Z blade swordsmanship - three-stage rotating cut - wind cut will enter the paving cycle.
In a pure wooden pile environment, the CD of Void Invasion may have a certain waiting time, and the gem level of CD of Void Invasion can be appropriately increased.
In short, the entire lamination process is divided into two stages: paving and explosion based on 12 layers of blades. The burst phase only requires an output window of up to 6 seconds to deal 80% damage in a set of cycles.
With this concept, all blade players don’t need to panic. Even if your skills are idling, you only need to know that the moment you reach the 12th floor is the moment you hit output!