The editor would like to take this opportunity to introduce to you a popular game-Baldur's Gate 3. Recently, a troubled issue has arisen in the game: the launch of Baldur's Gate 3's fourth official patch. In order to solve this problem, we specially created this article to share with you.
With this update, we've added a setting in the Accessibility tab that allows players to choose between protanopia, deuteranopia, or tritanopia. The setting will cover the character's silhouette and foot circle, map markers, battle order portraits, and team portraits. We hope these changes will make it easier for players to differentiate between friends and foes, and come in handy in battle!
Since this patch is a record length, please visit the official website to read it in full. If you just want to see the highlights section, go ahead!
We will continue to work on further fixes and feature updates, if you have any questions please feel free to contact our support team. Thanks for playing Baldur's Gate 3
Highlights
Even if a character has died, players can still move them into the Gravekeeper's Friendship Seal (closet below), and the Gravekeeper will explain how the closet works.
Players can now customize the appearance of mercenaries when recruiting them.
Color Blindness Mode: We’ve added a setting in the Accessibility options that allows players to select Protanopia, Greenblindness, or Tritanopia. It will work on the character's outline and foot circles, map markers, battle order portraits, and team portraits.
Game play
Improved Scratch's "touring" behavior, it will now take away almost...any items.
High Elf warlocks can now choose cantrips at 4th level as expected.
The mechanism of Speak with the Dead has been updated. Under the new mechanism, players can cast effective Speak with the Dead on the same target again if they do not ask any questions the first time. (For example, after the player casts the spell for the first time, they are told that the deceased is unwilling to talk to his killer, and then the player changes into wild form and tries again.)
At level 6, Knowledge clerics now correctly gain Channel Divinity: Reading Minds, Nature domain clerics now correctly gain Suppress Elements, and Trickery domain clerics now correctly gain Channel Divinity: Cloak of Shadows.
When the player purchases a statue from Boney at the Circus, the player can now choose to look fully armored, in camp attire, or naked.
Tickling balls will now be harder to lose. If the player loses his ball, go to him in the camp and he may return it. (Ball insurance is not valid for crevice related accidents)
Added a controller option to set the end turn key to a long press instead of a tap if the player needs it.
Fixed an issue where the Enemy of the Righteous status would take effect when it shouldn't.
Fixed an issue where intimidating someone while cloaked would cause guards to spot the player and start a conversation when there were civilians nearby.
When Halsin talks to the player in the first chapter, he will no longer think that turning into a bear is more interesting.
Added more auto-save points to the Shadow Cursed Lands, parts of Wyvern Pass and the Lower City, including the Iron Guard Foundry.
The Iron Throne and Livington.
Devouring spider meat in Shar's Proving Grounds will most likely make players sick. Gail should be listened to more.
Players can now read the recipe for the monarch's favorite soup.
Players can now use sponges and soap to clean their team members, removing dirt, blood and odors!
fighting
Kazador remembered that he could turn into smoke and soar, so he would no longer die when he fell into the chasm.
Fixed an abnormal issue where enemies could not take any action except sprinting and moving during battle.
Fixed an issue where some NPCs could shoot through floors and ceilings. They promise a fair fight.
process
We told Maul to be more polite and thank the player after they saved Mirk from the harpies. This will correctly end the current task.
Added multiplayer support for the post-celebration night late in Chapter 1. All players can now choose the partner they want to post with.
Raizel had a problem getting through Chapters 1 and 2. In Chapter 3, she will no longer make certain comments, as if the player is still in the early stages of the adventure.
Certain quest updates for Jaheira will be blocked when players skip certain parts of it to avoid serious spoiler issues.
The Gurren questline will now support you in the endgame if the Gurr questline is resolved peacefully in Khazador's lair.
If Gale's avatar or Taff, who has Gale as a recruiting companion, is nearby and witnesses the mastermind in a mind flayer colony, they will be given priority as the active spokesperson in dialogue during Gale's origin moment.
Added new dialogue options for Minsk when he learns of the connection between Evil Thought and Gortash.
Now if Melina decides to destroy the witch's wand in the third act, Connor will disappear. Players can also talk to him if he is revived with a wand.
Jena now correctly returns to camp after a companion has been kidnapped.
If players don't get a deal with Rafael, Gael should stop complaining about it.
art
Adjusted the color of Mind Reading Potions to differentiate them from Healing Potions.
animation
Added some new camp idle actions and behaviors for Min'sala, Harzin, Shadowheart, and Raizel.
Karak now feels more alive just standing around in camp.
UI
Players can now customize which solution is selected in the second slot of the alchemy interface.
Added map markers that can be used when characters want to talk to the player.
Added unique map icons for the Magic Mirror and Gravekeeper's Friendship Seal.
Improved the skills section of the character details interface: added icons for individual skills, added asterisks to indicate mastery and expertise in certain skills, and optimized skill prompt information.
Combat rounds in the combat log now appear under separate headings, making it easier to distinguish when something happened.