Recently, Age of Wonders 4 hero skill details have confused many players. In order to solve this problem, a detailed strategy process is provided below, let’s read it together. In the game, there are still many tasks, and each task provides hints that players can discover with just a little attention.
Defense = a general term for survival skills that increase defense, magic resistance, single resistance, status resistance, dodge, life limit, etc.
Attack = a general term for passive skills that increase bonuses related to melee, long-range physical, and magic attacks, including counterattack/opportunistic attack, side attack, critical hit (critical hit rate), critical damage (critical hit damage), accuracy, blood-stealing, etc. Related bonuses fall into this category.
Physical attack = a general term for passive skills that only add bonuses related to melee attacks and long-range physical attacks; a special limited branch of attack skills.
Melee attack = a general term for passive skills that only add bonuses related to melee attacks; a special limited branch of attack skills.
Remote attack = a general term for passive skills that only add bonuses related to long-range physical attacks; a special limited branch of attack skills.
Magic attack = a general term for passive skills that only increase bonuses related to magic attacks; a special limited branch of attack skills.
Killing = triggering special effect skills after killing the target.
Rebound = A skill that reflects damage and negative effects to the enemy.
Halo = a debuff-like halo skill against adjacent enemies.
Side by Side = A buff-like halo skill for adjacent allies.
Leader = A skill that the hero must be in the leader position to take effect; usually only effective for non-hero units (a few exceptions, such as endurance training, and certain special skills for recruiting heroes can add <Fanatical/Enthusiasm>, <Believer> to all units in the team) /loyalty>properties).
Melee damage = A skill that uses melee attacks to cause damage; for example, Sword of Exhaustion.
Far damage = skills that use long-range physical attacks to cause damage; such as spider webs.
Magic damage = skills that use magic attacks to cause damage; most active damage skills fall into this category.
Gain = a general term for skills that increase the positive effects of friendly parties (except for healing).
Debuff = a general term for skills that increase the negative effects of the enemy (except dispersion).
Treatment = dispelling friendly negative effects, healing, and resurrection skills.
Dispel = dispel the enemy's positive effect skills; if there are other effects, they are not listed separately. For example, magic damage + dispel only indicates magic damage.
Summoning = battlefield summoning skill; when there are other effects, they are not listed separately. For example, magic damage + corpse summoning only marks magic damage.
Displacement = the collective name for mobile skills such as acceleration, flashing, etc.