In the game, if you want to improve the character's combat effectiveness, you must know the details of Nioh 2 Raidachi style. Only by solving this problem can your character become stronger and fight enemies more easily. If you want to know the solution to this problem, then take a look at the guide brought to you by the editor of Source Code Network.
1. Kamaitachi is the only boss in this game that is almost free of lightning, so with the same bonus points, it is more efficient to create water, fire and chaos. Yanyan Luosuo is also different.
2. Yan Yan Luo has very high lightning resistance, so instead of using a thunder talisman to slow down the enemy, use a water attribute enchantment with lower resistance for melee combat.
3. Double-faced Su Nuo is immune to serious injuries caused by water and fire attributes, so use Thunder Talisman + Net Enchantment to take away the chaos in a wave.
I am a die-hard tachi fan, but this tachi is quite disappointing overall. It is basically at the bottom of all weapons in terms of strength. Fortunately, if the sword is properly armed, the speed of pushing the map to fight the boss can still be close to or even reach the level of T0 and T1 weapons.
My idea is to build a tachi with 99 hearts, 99 spells, and Lei abnormality as the core. The specific equipment is 4 pieces of Saiguo Musou + 5 pieces of Kaidou Daimyo, which can increase 35% of thunder abnormal close damage.
Why is it configured this way? Let’s start with the dilemma of Tai Dao. The dilemma of Tai Sword in this work stems from three points:
1. Targeting monster AI. The AI of this monster reads the player's actions very frequently. As soon as you start to retract your sword, 99% of the monsters that are not in a state of stiffness will attack you with a small forward swing or even flash their dominance to interrupt you. The same goes for residual heart and circulation. Therefore, Tachio lost the output environment of the first-hand Iai and the continuous Zanshin Iai, which also cut off the output lifeline of Tachi's core. So you find that most of the time you are fighting monsters, finding a back-swing to charge up the blue light, and the gunman in the distance gives you a love blow.
2. The performance of moves cannot keep up with the changes of the times. Tai Sword only has 5 hegemonic skills in total: Sword Qi, Wuxiang Sword, Xuguang, Liuying Slash, and Absolute Sword. None of these four can be used as Tai Sword's main output skills in this game. As for the main output skills, Zangetsu, Iai, and Xiaoya Shigure (pseudo-hegemony) do not have hegemony.
a. Waning Moon: High action value, very high attribute action value, fastest in all abnormal moves, high RPS, and good tracking. After 200 toughness, you can flatten the A-type body and wait for the opportunity to release it.
b. Iai: High action value, high attribute action value, extremely fast. The dotting is normal and there is some displacement.
c. Xiaoye Shigure: The action value is very high, but the attribute action value is average. The shots are erratic, the tracking is poor, and I often miss two shots.
This monster likes to jump back and side very much, blocking the maximum movement distance of your Iai, or dodge sideways and use the invincible frame to dodge your fully charged Iai. As a result, Iai's output environment was further reduced, and Xiaoya Shigure lost because of her shortcomings. Relatively speaking, Zangetsu seems to be very good in terms of output environment, etc. However, his shortcomings are also very obvious, that is, he consumes a lot of energy and is slow to collect moves. As a result, the dps is not very high and he can only play bursts.
3. Passive garbage.
Look at the 30% desperate troika of the sickle, chain ax, and the 6% damage increase at full health that almost all weapons have. What does the position of Tai Dao correspond to? 6% thrust damage (Yaksha's one word and one sword is more than 1,000, is it delicious?). . Coupled with the explosion of 99 Square Slash and being cut in half, the Extremis Style was basically blind.
Why introduce the 99-curse Thunder Sword? First of all, the high magic power brought by high spells has natural enchantment advantages. The enchantment time is long, the attribute damage is high, and the attributes are increased quickly. You can also use various shikigami talismans to easily create chaos (the shikigami talisman is stronger than the buff on Zangetsu). The powerful auxiliary nature of the spell is self-evident. So why is Lei Tai Dao the core?
First of all, thunder is the most versatile attribute in this game. Almost no monster can escape the fate of being seriously injured by the thunder attribute under the Shikigami Thunder Talisman/High Curse Thunder Zangetsu. The effect of thunder is the most compatible with Tai Sword:
1. Create an excellent output environment for Tai Dao. The thunder attribute serious injury is a high-level slowness charm. When the enemy is hit by the thunder attribute, the enemy's interrupting skills or throwing skills, and even the speed of back jump and side dodge are slowed down, which greatly reduces the chance of your Iai being interrupted or missed. frequency, which directly maintains the core lifeline of Tai Dao's output. When I was pushing the picture, facing an elite monster that didn't have the word "anti-thunder" written on it, a Flowing Shadow Slash would be able to gain the thunder buff after hitting all 3 hits in 3 stages (although the attribute action value and buff efficiency of the Flowing Shadow Slash are very low, Unfortunately, the lightning resistance of non-bosses is generally too low). After Liuying slashes around the back, he will hit Zanshin Iai (although the back injury judgment is smaller, at least this Iai can hit in 90% of the cases, if there is no big gun brother to greet him).
2. Tai Sword’s main output moves are very compatible with its attributes. Whether it's Iai or Zangetsu, the attribute damage usually accounts for 15% of the total damage. What is the concept of 15% damage? A Honda samurai's 28% damage increase, based on the Iai entry and Peacock, the damage increase is only about 15%. In other words, attribute damage is a big damage that cannot be discarded in daily pushing pictures. Under constant companionship or sparse conditions, the panel is compressed and Iai's physical output is further reduced. At this time, under the peacock buff, Iaui can only deal less than 7,000 damage at full charge, while the lightning damage is almost stable at 1,200-1,800. The improvement for Iai is equivalent to a 28% bonus for a local home.
3. The thunder attribute set is very effective: 4 Saikuni and 5 Kaido Daimyo can directly match 15% thunder damage, 4% close damage, and 35% thunder abnormal close damage. Once the monster enters the thunder abnormality, this set can increase the damage beyond the desperate situation. .
4. When the thunder attribute is seriously injured as the basic attribute, and another attribute is seriously injured, it can enter the state of chaos. Under the 99 curse, the fire talisman can cause non-fire monsters to enter a burning state at the speed of light, and the water talisman can also cause monsters to enter a chaotic state at the speed of light. The chaos in this game is the strongest damage increase (it is easy to damage, and its essence is to reduce the defense rate), especially the thunder and water chaos. When thunder and water chaos occurs, combined with the Bull Ghost Core, you will find that your Iai damage becomes more than twice what it was before chaos.
Let’s talk about the efficient output method of Tai Dao:
Due to the changes in the monster AI, it is difficult for Tachi to perform combos with high action value such as continuous Zanxin Iai, or Zangetsu Iai, or Ryukage Slash Iai in this game. How to solve this problem? Personally, I think the best solution is to insert a demonic skill into the combo. I noticed that Zangetsu's closing move and Iai's zanxin point are both very far back, and the demonic skill can cancel the move at the speed of light, that is, when Zangetsu and Iai hit. The moment the demon skill is released, the character immediately releases the demon skill. After releasing the demon skill, the character is in a free state to retract the sword and can perform the fastest Iihe (the Sword Changer, the Canshin Ii, the Shaking Gong, all have a small forward swing prepared for sheathing the sword) .
Then our current combo becomes
【Crane Moon】【Demon Skill】【Iai/Saya Shigure】
【Iai】【Demon Skill】【Iai/Saya Shigure】
You even find that the time between [Zangetsu]-[Zanshin Iai] is enough to use [Zangetsu], [Demon Skill] and [Iai], and the middle demon skill has a hegemonic body, and has a high probability of breaking corners and hitting hard hits.
1. For combo-style swordsmanship, the best [demon skill] is [One-Legged Tatara Sledgehammer]. The biggest advantage of this demon skill is that it can be released and closed in seconds, which can be perfectly used in combos. In terms of damage, this demonic skill is close to full charge Iai. The R&D is even more impressive than Iai. How good is the R&D of this demonic skill? Earlier we talked about Liuying slashing the elites of Iai and Iai for seconds, but the sledgehammer and Iai directly met each other for seconds. Because for elite monsters like monkeys, who can hardly break the horns even with a heavy waning moon, the hammer can still break the horns with one strike (thanks to its huge judgment range). Even when encountering elite monsters with weaknesses on their backs, the hammer can directly break the spirit stone. + Iai takes away in 2 seconds.
2. For the sword-sharpening style, the best [demon skill] is [Cry of the Bird]. This skill is very scary to sharpen the spirit, and it is forced to hit hard. It can even be used to reverse the stage, cooperate with the sword energy, and kick Skills such as attack and double-sword Fengshen can effectively suppress the energy of monsters. Your character's attributes are not high enough, so you need to slowly build up excellent magic skills.
3. Otake Pill. Except for the desperate situation, Taito's Otakemaru always does the highest damage, because the murderous sword secret is simple and crude to increase the damage. It is also a very good choice for Otakemaru to cancel Iai's move and then continue Iai's move. It can also assist in fighting Chaos. The disadvantage is that the damage is too high, and the limelight is stolen by the demon skills. Maybe Iai will die before he can get out of the boss.
As an aside, the damage of demon skills is affected by the character panel, demon damage entries, and all buffs that increase attack power and reduce defense rate. This means that Peacock is indispensable for the ultimate demon damage flow ( Peacock's additional naked damage increase is about 50%). Shura Talisman/Fire, Killer Sword, Chaos and other massive damage-increasing means can also be used. This version of Otakemaru is expected to break 1w per hit.
The above content summarizes the core ideas of the powerful configuration of Tai Dao in this game.
Finally, test the attribute damage. Piling in the training ground, without buffs, Western Kingdom + Kaidou Daiming set
Full frontal charge:
7414 physics, 1286 thunder, total damage 8710. Thunder damage increases damage by 17.3 relative to physical damage
Fully charged on the back
11952 physics, 2112 thunder, total damage 14064. Lightning damage increases damage by 17.7% compared to physical damage.
It is obvious that thunder damage is enhanced by the killing sword. In fact, attribute damage is multiplied by all close range damage entries and martial skill damage entries. Buff and vulnerability bonuses (Shura Talisman, Peacock Buff, Chaos, Water Damage, Krypton Gold Talisman). Therefore, lightning damage/water damage/fire damage are extremely powerful when pushing the map, and the damage increase is huge. However, when fighting a boss, you usually enter the battlefield with full buffs and clear the battlefield with chaos. The multiplicative damage increase ratio of thunder damage is greatly compressed, but there is still more than 5% multiplicative damage increase, which is still a damage that cannot be ignored. .
Compare the general existence of the school uniform in this work, the eight-foot-black chest + 4 evasion arrows (31 steel can meet the requirements, has a super high survival and 11% close damage suit, and frees up a weapon position, which is the same as the first generation four Dun Wu San Western countries have different approaches but the same purpose). This set of equipment has a full frontal charge of 7757 physics, 1258 mines, and a total damage of 9015. Thunder damage increases damage by 16.2% compared to physical damage
It is calculated that the total damage of Hachikuarai Yatai Iai is 3.5% higher than that of Saikunikaido Daimyo. However, we know that close damage is added to thunder damage, and Hachikuarai + Hikaruya have 7% higher close damage than Kaido Daimyo + Saikuni. This 7% close damage effect can only bring about a 3.5% increase in multiplicative total damage, which is not a very impressive figure. What we get by using Saikuni Kaido Daimyo is a 35% increase in lightning abnormal damage, which can directly increase the output by a large additional level. Therefore, we know that the BD of Saikuni + Kaido Daimyo has a higher burst without losing the basic damage, and the intensity is obviously higher. Of course, the HP of the Bachiwu set will be 300 more. (Because two-piece sets make up a lot)
Finally, let me explain that since the monsters in the training ground have almost no defense, the damage of Iaiai without buffs and full charge is similar to the damage of Iaiai with full charge and normal push map with peacock buff. This calculation ratio is reasonable. In an environment where rare people and ordinary people travel together or level adjustments are applied, the physics will be further reduced and the proportion of lightning damage will be further increased.