The first issue of the 4.1 version of Abyss was launched at 4 o'clock in the morning today. I wonder if you have played it. Are you full of stars? What follows is the key points and team recommendations for this issue of Abyss.
The difficulty of this issue of Abyss has been reduced compared to the previous issue. It can be seen that Genshin Impact hopes to allow most players to obtain full stars as the anniversary is approaching.
This issue of Yuan Yue's Blessing increases the damage of basic attacks and critical attacks when the health value changes, with up to three stacks. Perfectly adapted to the buffs of Dragon King Navilet and Linny, some characters can also take one or two layers.
11th floor
It is simple and crude to increase water damage and ice damage, and reduce the difficulty of character strategy for these two elements.
11-1:
The goal of level 11-1 is still to protect the Earth Line Formation Stone, but the difficulty of this time is the easiest among all previous Abyss. The first half contains a total of 12 Gilded Brigade soldiers. Killing one will refresh another. If there is Wendy and the damage is high enough, Wendy can clear them all with one hurricane. The lower half is a Qiu Qiu Rock Helm King and a Qiu Qiu Lei Kao King. It is recommended to use a one-on-one team, and be careful not to let the three "monster-character-earth stone" be in a straight line to prevent monsters. Destroy the ley line stone.
11-2:
The first half of 11-2 consists of a total of 18 Thunder Fire Ice Grass floating spirits, which are immune to elements, but each floating spirit has a low HP, only about 110,000. Therefore, even a pure-color team can easily defeat it by using support and output and physical attacks. It is not a particularly big restriction. Similarly, it is recommended to use monster-gathering characters such as Wendy and Manyo. After the floating spirit weakens its weight and toughness, it can be easily gathered together to kill together. If you do not bring it, it will be fine, and the impact will not be big. The second half is Ruin Guard + Ruin Heavy Machine + Ruin Drakon Ground Patrol. There is nothing much to say, just be strong and the bricks will fly.
11-3:
There are three waves of monsters in the first half of 11-3. The first wave is Fire Slime, the second wave is Thunder Sea Horse and Fire Crab, and the third wave is Fire Mage plus two Grass Gap Realm Primarchs. Because of the elemental immunity, it is not recommended to use fire and thunder characters to attack, and it is best to bring a water character to break the shields of fire crabs and fire spells. There are no other special difficulties.
In the second half, two million-health turbid water phantoms may overturn, and fighting them separately will waste time. It should be noted that at the beginning, just get close to the water cannon phantom, which is the one that attacks from a distance. The other one will come by itself. Fighting two together will make it much faster. It is recommended to use fire and grass characters. Other teams can choose based on their own training levels.
Tier 11 team recommendations:
First half: It is recommended to bring monster-gathering characters . There are no special requirements for the others. All teams can play.
Second half: It is recommended to choose a team other than the water type as the main output, but it is best to have a water type character in the team to break the shield. There are no other special requirements. It is also recommended to bring a monster gathering character to speed up the clearance time.
12th floor
12-1:
In the first half of 12-1, the large Thunder Sea Horse has low HP, only about 125w, but it has a Thunder Pearl on its chest, which needs to be destroyed through elemental reaction. Before being defeated, the Thunder Sea Horse has 140% lightning resistance and 90% other resistance. After being defeated, all resistances are reduced by 80, making it much easier to fight. Therefore, how to destroy the Thunder Pearl on its chest faster has become the core of the quick strategy. It is recommended to use ice, grass, and fire elements to destroy it. There is nothing else to pay attention to. The second half is a group of bleeding dogs. There are 6 in the first wave. Kill each one to release one and maintain 6. There are 12 bleeding dogs in total. After killing them all, 3 fire mages will spawn. It is recommended to stick them to the wall and let them fly together. Come here and break the shield together.
12-2:
In the first half of 12-2, two Yuan Xia Palace Dragon Lizards will be spawned first. After killing them, two Fontaine Large Machines will be spawned. Just be careful not to be drained of energy by the Dragon Lizards. There is no difficulty. The second half of the ice wind suite has 70% wind and ice resistance, so try not to use teams with these two elements. The female dancer will continue to rotate in the center, which greatly interferes with the output of melee characters. It is recommended to use a hegemonic melee/shielded melee/long-range team. In addition, you need to pay attention to avoid the wind blade of the male dancer to prevent being killed by the spread.
12-3:
12-3 In the first half, a lady was spawned first, and after defeating it, two new monsters, Feng Yuren, were spawned. Some of its attacks will inflict the "Life Contract" debuff on the player's character. If not treated, the character will continue to lose blood and will suffer more damage if attacked by it. Try to avoid the Feng Yuren's attacks, or toughen them to knock them to the ground, which can greatly reduce the difficulty.
The second half of the boss is a new anti-gravity machine, with a blood volume of about 220w, 70% rock resistance and normal resistance. It will greatly improve the character's jumping ability, that is, everyone can turn into a mandrill and continuously perform falling attacks. You can also get an achievement by performing 11 falling attacks. It should be noted that this monster will continue to release seismic waves and the damage is very high. It needs damage reduction/treatment/shield in the team to protect it, or the player will continue to jump to avoid it. Generally speaking, it is a large wooden stake. Understand the mechanism. It's not difficult to fight.
Recommendations for Tier 12 teams:
First half:
For teams represented by the ice, grass, and fire types, it is best to gather monsters to easily kill the elite monsters on the last two floors.
Such as: Shenhe Wanxin, Haicao Xingjiu, Hu Xingzhong Ye, Wanda International , etc.
Lower half:
For a team that has the ability to fight against groups and against one another, it is best to be a long-range or melee fighter with a shield/hegemony. It is best to have a water element character in the team, and the main output of the team is best not to be wind, ice or rock. Tie.
Such as: Navilite related teams, Niyebaida, Lei Jiuwan class , etc.
Generally speaking, the difficulty of this issue of Abyss is not high, and there are relatively few things to pay attention to. Everyone can form a team according to their own situation.