Recently, I saw on Tieba that many players encountered the problem of the crazy legion leader P1 style in "Ark of Destiny" and didn't know what to do. Here today, what I bring to you is the solution to this problem. As long as you follow the rhythm, you will be able to solve the problem smoothly and play this game smoothly.
Introduction to the God’s Chosen Hero Mechanism
First, let’s take a look at the new mechanism in Crazy Legion Commander [God’s Chosen Hero Assistance]. The God’s Chosen Hero Assistance in the dungeon can summon NPCs to use different powerful effects to help us deal with important mechanisms in the dungeon.
Ninave: Use arrows to cause huge damage to the target BOSS.
After the quick release, there will be about 3 seconds of animation display, and the damage will be calculated after 3 seconds.
When releasing this skill, be sure to wait until the BOSS is stationary before releasing it.
Wei Yi: Summon Taotie to destroy a large number of BOSS's paralysis bars.
Ajana: Grants body dominance and damage reduction buffs to teammates within range, and restores life.
Introduction to the P1 mechanism of Crazy Legion Commander
Crazy value mechanism: In the dungeon of Crazy Legion Commander Cook Seton P1-P3, there will be a meter bar under each player character. When the meter bar is full, the player will turn into a clown for 15 seconds. Each transformation will Provide 1 layer of 3% defense gain to the BOSS. The player who becomes a clown next time will be replaced with 3 skills to help teammates.
Q-Debuff BOSS/minions.
W-Reduce the madness of surrounding teammates.
E-drops a gift box, and the player who knocks it off will have his craziness level reduced.
When the player's madness value reaches 50%, a cross explosion will be triggered centered on the player. Players hit by the explosion will have their madness value increased. Explosive players need to pay attention to the distance between themselves and their teammates.
Props preparation
Analysis of the Crazy Legion Commander P1 Mechanism
In the p1 stage, Cook Seton has 160 tubes of blood. When the BOSS reaches a certain blood volume, the mechanism will be triggered. This is something we should always pay attention to.
Analysis of group elimination mechanism
In Crazy Legion Commander P1, when the boss’s blood volume reaches a certain level, the instant kill mechanism will be triggered. The following are the things we need to pay attention to.
Blood volume X130 X65 (important mechanism)
BOSS charges up
reflective shield
The paralysis bar under the BOSS's health bar disappears and returns to the midfield to charge. The player needs to interrupt it. A five-pointed star is drawn on the field with the BOSS as the center. The line segment that touches the five-pointed star will be damaged and the crazy value will increase. When charging, A purple reflective shield will be generated around the BOSS. When the player's skills hit the shield, it will cause damage to the player. Please be careful.
Countermeasures: All players gather close to the clown in midfield, use cyclone grenade to hit the paralysis bar, and pay attention to the position of the reflective shield.
Blood volume X110 X30 (important mechanism)
loving gesture
pistol action
The BOSS will turn into four clones located at the 1/5/7/11 points of the map. At this time, the BOSS clones will stay in place and start to move. After turning around, they will make pistol and heart movements respectively. Three of them The clone will make a heart or a pistol. At this time, everyone should face the only clown who has different actions from the other three.
How to deal with it: All members will send out a signal mark when the corresponding clown makes a loving gesture. The one without a mark is a pistol. When three hearts appear, all players face the unmarked position; when three pistols appear, all players face the marked position.
HP X85 (important mechanism)
The BOSS will come to the middle of the field and perform 4 different actions. At this time, the player will turn into a clown and prohibit the use of potion props. The skills will be replaced by QWER, 4 different small skills corresponding to the BOSS's actions. Different suits appear on the ground. Players need to go to the suit of the corresponding card above their head and use small skills to imitate the actions made by the BOSS. Failure to imitate will cause damage and increase the crazy value.
How to deal with it: Pay attention to the clown's movements after the clown dance. In the picture above, for example, the Q movement is to open the legs and point the hands in the same direction; the W movement is to spread the hands, legs close together, and the head upward; the E movement is to lie on the ground, Spin one foot upward in a circle; the R movement is a power posture with both hands upward; when the clown is doing the action from the front, just make the same action as the clown, and when the clown is doing the action from the back, just make a different action from the clown.
It should be noted that the buttons corresponding to each player's actions are different and need to be observed in actual combat.
Blood volume X50 (important mechanism)
The BOSS returns to the middle of the field and a big turntable appears. The turntable starts to rotate. When the turntable stops, players have 3 seconds to stand on the corresponding card suit on the turntable. If they fail, they will suffer damage and increase the crazy value. The turntable will spin 3 times. When the turntable ends for the last time, an explosion will occur and players need to move away quickly.
How to deal with it: 8 different colors will appear on the turntable, 4 of which are correct. Each player needs to stand in a position where the shape of the suit above his head is the same as the background color. After each of the 3 turns of the wheel, the number above the player's head will be the same. The suits will change into different colors. Please note that the turntable will explode after the third time. When the turntable starts to tremble, you can use displacement skills to stay away.
Random (important mechanism)
The BOSS throws a triangular dice on the field, and according to the suit displayed on the dice, 1 or 3 people will be randomly selected. Then the BOSS will deal out cards according to the cards on the player's head. A total of 4 cards will be issued. The cards will track the players of the corresponding suit and be guided by the players who are not imprisoned. The players who need the corresponding cards will eat them and use them as cards. Different players will cause a lot of damage when eaten.
Countermeasures: When a dice appears on the field, players need to spread out to get the corresponding cards. The first card can be known based on the card color displayed on the dice. When a player is immobilized, the first two cards The card must be of a different suit than his, which requires other players to pay attention.
Advanced skills: According to the cards displayed on the dice, there is a fixed order for the BOSS to deal cards. You can refer to the corresponding picture to stand in a row in advance. The picture on the left shows the order when three players are imprisoned, and the picture on the right shows a player being imprisoned. The order of confinement.
Card matching: The BOSS summons a large circle in situ, which is divided into 4 pieces. Players need to stand in the position corresponding to the suit to avoid damage. It's possible to happen twice in a row.
Slot Machine: During the battle, a clown statue appears randomly with a slot machine game on its head. It can drop a random card or a bomb to increase the craziness value of the damaged player.
How to deal with it: Watch the slot machine card and see where it lands: if it's the same card as you, pick up the one that fell. If it's different, let someone else take it. If it's a bomb, everyone stays away.
Clown Flame Tower: A clown flame tower will appear randomly during the battle. It spins slowly while spitting flames from its two heads. Being damaged by fire increases the Insanity value.
Countermeasures: Can be found on the map and cleared quickly.
Detailed explanation of P1 clown’s skills
Red and yellow cross: After the BOSS takes out the yellow ball in his hand, the cane turns yellow, and then the BOSS spins backwards on the spot to attack. After the rotation, he hits the front with the cane to cause cross-range damage; the BOSS takes out the red ball, and the cane turns red, causing Front X-shaped attack range.
Soldier call: The BOSS dances in place, and a circular yellow circle appears on the field. The yellow circle will cause damage and spawn soldiers around it. Being hit by a minion will increase the crazy value. The soldiers need to be cleared as soon as possible
Flame mark: A mark will appear on the head of a player named by the BOSS, and then an exploding pillar of flame will be generated at the player's original position. If hit by the flame, he will be knocked down and the madness value will increase. He needs to move to the other side of his teammates.
Rainbow attack: The BOSS stays in place to generate a circular rainbow circle, and then a horizontal or diagonal rainbow range appears on the ground that needs to be avoided.
Fear Ray: The BOSS locks on a player, briefly charges up, and emits a fear ray in a straight direction. The player hit will be frightened for 5 seconds.
Flame Portal: The BOSS casts a spell in place for a period of time, and a flame circle will appear around it. Then the flame circle will emit flames in the corresponding direction. There will also be a flame circle flying towards the player around the map, causing damage and increasing the crazy value.
Disappearance jump: The BOSS suddenly disappears and falls at a player's location. After falling, knockback damage will be caused outward from the BOSS yellow circle. You need to stay away first and then get closer.
360° Card Dealing: Cards will rotate above the BOSS's head, and then cards will be dealt densely in 360° directions. The damage is high and you need to stay away and avoid it.
Fart from behind: The BOSS absorbs a large range of yellow gas behind him, and then farts backward to attack. You can dodge in front of and on both sides of the BOSS.
Flame Sector: The BOSS releases a flame explosion in a large fan-shaped area in the direction of a player, requiring players within the range to quickly dodge.
Disappearance bombing: The BOSS suddenly disappears, and then a clown doll appears in the field to perform a range attack. Then the BOSS appears and throws bombs in the center of the field. It can be avoided in the outermost and ring areas.
Stun the birds: The BOSS disappears and appears at the edge of the map, and then launches the bird's boomerang forward. The player hit will be stunned and increase the madness value, and can dodge on both sides of the BOSS.
Crazy bombing: The BOSS serves the ball on the spot. The direction of the ball landing will cause a large-scale bombing. You can try to avoid between the explosion range of the two balls, or use a time-condensing potion.
Counter attack
When the BOSS is ready to hit the ball, he can counterattack before the BOSS completely hits the ball. If the counterattack fails, the BOSS will move on the ball towards the player and release a fire-breathing attack. You can counterattack when the BOSS takes off.
"Ark of Destiny" Crazy Legion Commander P1 strategy guide, this is compiled by myself through the steps in the game to understand the gameplay step by step. I hope it can be helpful to users.