●In the 3.6 version preview special program " Shengdian and Huiye ", we learned that in addition to the new characters "Baizhu" and "Kavi" , there will also be " Nilu ", "Nasida" and "Gan Yu" Replica.
●This article will briefly describe the applicable gameplay of the three replica characters in the current game environment from an objective perspective, and analyze whether " Nilu ", "Nasida" and "Ganyu" are suitable for integration into your current character team from a subjective perspective Go in.
1. [Card pool related]
▲The card pool of the first phase of version 3.6: Nasida/Nilu
▲The second phase card pool of version 3.6: Baishu/Ganyu/Kavi
Tip: The detailed evaluation of Atractylodes/Kavi will have to wait until the official server is installed . The corresponding roles of "Nasida", "Nilu" and "Ganyu" will be analyzed below. Travelers who have a tight rough stone planning cycle, please plan and arrange your rough stones reasonably, and I hope you can all draw your favorite characters.
2. Extract suggestions
"Nacita"
Her general utility has reached the T0 level, with stable and continuous grass placement in the background and high proficiency support for front-end characters. She has excellent combat performance in various derivative teams of the grass element system.
Whether it is a team that intensifies, blooms, or burns the core, or there are some team systems that "seem" have nothing to do with the grass element, such as frozen team blooming , physical team blooming , etc. Nacida can almost be coordinated with it to form a team, and while dealing good reaction damage, it may also produce some unexpected combat effects.
"Nilu"
Her mainstream team is collectively called " Ni Bloom ", and the team can only carry characters with water and grass element attributes. Characters with other attributes will cause the passive failure of Nilu's "blooming" enhancement. In terms of configuration, there are certain requirements for the upper limit of Nilu's health and the frequency of grass elements in the team.
In the version that Nilu just implemented, the number of grass element characters was not as large as it is now. The background hanging grass characters used in the first generation of Ni Bloom are: Traveler and Kelai in the form of grass elements. The subsequent version of Nasida has been implemented, and another improvement has strengthened Ni Bloom's output limit. El Haisen and Yaoyao have broadened Ni Bloom's team options.
In version 3.6, two new grass-element characters, Baishu and Kawei, were added. Subsequent versions may continue to introduce other grass-element characters. Niblooming is bound to usher in multiple iterations and gameplay expansions.
Tip: There is also a non-blooming system gameplay without passive reinforcement. Although the cost of cultivating the entry-level single Nile is low, the cost of cultivating the entire team to be fully formed is slightly higher. I will only briefly mention it here, and those who are interested can go and find out more on their own later.
"Gan Yu"
There are two gameplay styles: "freeze" and " melt ", corresponding to "stable control" and "high output" respectively. In the subsequent iterative evolution and expansion of the gameplay, many gameplay usages have been derived, such as the freeze-strengthened continuous ultimate move cycle "Blizzard" in conjunction with Kamisato Ayato, and the continuous cycle in conjunction with Nasida Bennett. "Ran Rong Gan" which burns grass and hangs fire , etc.
Since the version update, there are many choices for main output characters with water, ice, and fire attributes. Gan Yu is a very outstanding presence among them. The only point that travelers need to weigh is "Can you adapt and quickly get started with the attack method of charging and aiming with a bow?"
"Role positioning"
In most cases, Nasida is positioned as a background output of grass elements . She can cooperate with other attribute characters in the background to produce high-frequency grass element-related element reactions, and she can passively provide high element mastery gain assistance to front-end characters.
In an elemental reaction system that has a very high demand for elemental proficiency attributes, Nasida can not only produce stable background grass elemental damage output , but also provide good elemental reaction damage-increasing assistance.
"Applicable environment"
In combat environments/role formations that require a certain degree of grass element attachment, Nasida can perfectly meet the needs.
In the common three-system "burning", "blooming", "stimulating" and some mixed teams with grass elements as the core, Nasida's stable ability to hang grass and excellent elemental proficiency auxiliary gains are very eye-catching.
Due to the passive characteristics of Nasida's elemental combat skills, the burning reaction lasts for a long time, and the reaction triggers multiple stages. The pure burning gameplay is more suitable for novices who lack damage.
In the subsequent advanced gameplay, it will be upgraded to the "burning/steaming" gameplay with ice/water output. The combustion reaction ensures the attachment of the fire element and Nasida provides elemental proficiency assistance to further enhance the increased reaction damage multiplier. The "Burning" gameplay also involves the triggering of the "Fierce Bloom" element reaction.
"Bloom": It is developed with the two attributes of grass and water. When these two elements react, a "grassland core" will be generated.
Grassland cores will burst out on their own after reaching the upper limit of number or after a certain period of time, causing grass-type damage in an area. Some characters can detonate grassland cores through special means, such as Nilu and Kawei (we have learned through the preview live broadcast that Kawei has this ability), or grassland cores will burst out if they are touched by elements with thunder/fire attributes, producing super Bloom/Fierce Bloom elemental reaction generates grass element tracking missiles that automatically track the enemy/causes grass attribute damage in a wider range.
The grassland cores are continuously generated by the cooperation of water-weed characters, and are triggered /caused by other characters to burst/explode , resulting in high-frequency and multi-stage damage output, which is the core of the gameplay system.
"Excitation": It is developed with the two attributes of grass and thunder . The initial intersection of these two elements will produce an original excitation reaction.
After receiving a subsequent grass/thunder attribute attack, the attack will be strengthened, resulting in vine-intensified/super-intensified elemental reaction damage.
The water element can coexist with the thunder element for a period of time. If the water element is added to the intensified system, additional elemental reactions related to induction and super blooming will occur.
"Summary analysis"
Nasida can be matched with many teams, has a wide range of adaptability and generally has high performance feedback benefits. The elemental reaction triggers frequently and the derived damage caused exceeds expectations, which can meet the needs of many travelers who use traditional gameplay but cannot achieve their combat goals in the short term.
Whether you are a cultivator with a preference for fire, water, ice, thunder, wind, rock, or physical attributes, Nacida can more or less join and strengthen/expand your team's output limit/method to a certain extent. It can be said that Nacida Almost the key representative role of the grass element.
There is no need to worry about training. To get started, you only need to increase Nasida's elemental proficiency attribute panel as much as possible, and then pursue suit effects and output entry optimization if conditions permit. In high-pressure combat environments like the Deep Spiral , various elemental reaction teams based on the Naxi Dacao Core cost less and have higher returns than traditional teams with the same investment in training resources. They vary with the combat environment/level difficulty. The extent of the impact is relatively small.
Other mixed teams, such as freeze mixed with bloom, physical mixed with super bloom, etc., are additional gameplays and will not be described here.
"Role positioning"
Nilu cannot be judged by the traditional role positioning method. If it is a normal aquatic plant blooming gameplay that fits Nilu's passive effect, that is, "Nilu blooms", Nilu's positioning is not herself, but a "special" for the entire aquatic plant team. "Mechanism-assisted", the essence of Ni Bloom is the enhanced and upgraded version of " water grass blooms, the grassland core bursts out, causing continuous multi-stage damage of grass element damage ".
If your Nilu gives up the blooming enhancement effect brought by the character's passive, change it to the traditional water element's on-site output positioning. The author personally feels that the combat performance is ordinary normal water C. Of course, if there are additional auxiliary enhancements brought by weapons, life seats and teammates, high water element damage can be dealt. We collectively call this gameplay " Sword Sect ", which is characterized by direct damage to the body and low entry threshold requirements. It is described as a supplementary gameplay to Nilu. The main recommended gameplay is the passive "Ni Blooming" gameplay.
"Applicable environment"
There are three points that need to be paid attention to when it comes to Ni Bloom:
① Increase Nilu's life panel to strengthen the burst damage of the passive " Nucleus of Rich Soil ";
②The efficiency of grassland core generation requires the cooperation of water-weed characters to generate more grassland cores as quickly as possible;
③ Mastery assistance is added to the team as a whole. When Nilu stacks panels, she often mainly stacks life , while mastery will achieve additional increases through weapon effects, specific passives and teammate gain assistance. The improvement of mastery attributes can also strengthen the "Fengsoil" Nuclear" burst damage.
"Summary analysis"
The training threshold for Nilu is relatively low, and if it is only used in the "Ni Bloom" gameplay of water plants, Nilu's own talent level does not have a hard-core requirement . The only requirement is the frequency of grassing given by teammates for the attachment of the grass element.
However, the damage determined by Nelu's "Sword Dance Step" as an elemental combat skill cannot enjoy the benefits of normal attack enhancement. Moreover, the damage of Nelu's combat skills is only linked to the life entry and has little to do with the attack entry. Some of the attack bonuses are related to The attack auxiliary effect cannot play a direct damage-increasing auxiliary role for Nero, which requires special attention.
"Role positioning"
Gan Yu is positioned as the main output character in both melting and permanent freezing gameplay. In addition, Gan Yu also has the characteristics of background output/field suppression , and can form some teams with some characters that have very good actual combat effects.
"Applicable environment"
Melting gameplay: You need a fire-mounted auxiliary character in the team who can stably attach the fire element to the enemy. Three commonly used fire-hanging methods : ① Xiangling + Bennett form a double-fire resonance team; ② The wind element that can realize the continuous spread of fire + any fire-hanging character; ③ The combination of grass element and fire element to achieve continuous burning elemental reaction , the burning system recommends Nasida + any fire character.
Freezing gameplay: You need to match at least 1 water-type character . Recommended characters that can achieve stable backstage water in the freezing gameplay: Mona and Coral Palace Heart Sea, Kamisato Ayato can also join the team if they can achieve rapid energy circulation . After ensuring that the second position has a water character, we will mostly choose damage-increasing auxiliary or deputy background output characters for the remaining two positions. To increase damage, you will choose a diffuse damage-increasing character who carries a green four-piece set of holy relics. If you have ice-type support Shen He, he can not only be used as a damage-increasing support, but also as a deputy C to enter and exit the team. The deputy's background output is relatively broad, and most characters will be selected that can output in the background. In pure freezing play, Rosa and Shen He are often used; in mixed team changes, characters such as background mine, background grass, and background rock may be used.
"Summary analysis"
After choosing your own Ganyu gameplay , perfecting the corresponding gameplay system is the top priority. Whether you choose melting, which can deal high damage, or freezing, which has stable control. You need to be very attentive in training to reflect Gan Yu's excellent fighting ability!
1. Beginners can start with the on-site charging game and properly practice the accuracy of aiming and shooting. If necessary, they can aim and shoot the target unit on the ground nearby. The second stage of charging " Frost Bloom " has a larger attack range. It can stably attack the target and avoid the embarrassing situation of attacking MISS...
2. Things to know about the on-site charging method: Gan Yu's charging is very easy to be interrupted by enemy attacks during the aiming period.
There are three solutions:
1. Practice more operations and grasp the real-time rhythm of the battlefield;
2. With a shield auxiliary role , Gan Yu can perform charging aiming operations in a relatively safe environment under the protection of the shield;
3. Choose the freezing gameplay. Except when fighting some enemies that cannot be controlled, basically being able to freeze and control the enemies can create a relatively safe combat environment.
In addition, when Gan Yu is playing as a background player, you need to know: within the coverage area of Gan Yu's elemental burst, although the attack of the ice cone seems to be relatively random, the frequency of continuous attacks on enemies within the range is actually very stable; in addition, elemental burst The duration is 15s, and the cooling time is also 15s, which also means that seamless ultimate move connection can be achieved when the energy cycle is normal.
4. [Character development]
Nasida
" Ingenuity " Talent Book: Tuesday/Friday/Sunday Secret Realm Copy [Tower of Coma]
How to obtain " Destroyer Grass ": Dropped by BOSS at level 30 + Dropped by Phaseless Grass
How to obtain " Mushroom Spores/Fluorescent Pollen/Spore Crystal Dust ": Dropped by various types of mushrooms
Ways to obtain " Calamity Wave Lotus ": Collect around Xumi Cliff, purchase from Lanmani in Huana Lanna (Dreamland)
Nilu
" Du Xing " talent book: Wednesday/Saturday/Sunday Secret Realm Dungeon [Tower of Coma]
How to obtain " Sustainable Movement ": Dropped by BOSS at level 30 + Dropped by Mega Dragon Beast
How to obtain " Mushroom Spores/Fluorescent Pollen/Spore Crystal Dust ": Dropped by various types of mushrooms
Ways to obtain " Patisalan ": Collect near Xumi City, buy from Zhu Te, a spice merchant in Xumi City's Grand Bazaar
Ganyu
" Diligence " Talent Book: Tuesday/Friday/Sunday Secret Realm Copy [Taishan Mansion]
How to obtain " Extreme Cold Core ": Dropped by BOSS at level 30 + Dropped by Freezing Tree
How to obtain " Liar Nectar/Glimmer Nectar/Elemental Nectar ": Dropped by Liar Flower
How to obtain " Pure Heart ": Collect it in the wild in Liyue, buy it from Bubulu Agui in Liyue Port, buy it from Babak, the imported goods store in Ormos Port
The above is all the content of 3.6 character reproduction~