The editor of Sourcecode.com recently saw in Tieba that many players encountered Zhuzi Wushuang skill system analysis and skill system overview in the game, but they didn't know what to do. Here today, the editor of Source Code Network brings you the solution to this problem. As long as you follow the editor's rhythm, you will be able to solve the problem smoothly and play the Zhuzi Wushuang game smoothly.
The characteristic of Zhuzi Wushuang is that the skills emphasize "cumulative effect". For example, Yi's flying blade, Hai Yi's falling fist, and Nangong Wen's number of star paths all have passives with +2 quantity and increased damage, although it seems It is an ordinary green skill, but when accumulated, the effect is amazing.
On the contrary, the blue and purple skills with higher tiers are more rare auxiliaries. For example, Hai Yi's phantom is a clone to increase the attack speed - if your upper limit of the number of clones is not enough, and there is no clone to increase the number of combos & secret value, etc. As a means to gain clones, the value of this blue skill is most likely not as good as a green skill that triggers clones.
In the same way, the purple skill Xunji's attack speed increase with each punch is also of limited significance if the punches are not triggered intensively or in large enough quantities, but the golden skill is basically mindless.
For example, the effect of Phantom Sky is to cause burst damage with a tail strike under the shield state. Since the shield is easy to stay in the sea and lacks AOE, it is a very valuable skill.