This time I bring you an overview of the gameplay of Breeze Island in Dauntless Contract. In fact, many people don't know how to solve it, so the editor will give you detailed steps to solve this problem, so that you can solve this problem in one go.
1. The basic idea of each map is roughly the same: one point is more suitable for the attacker, and the other point is more suitable for the defender. As long as there is smoke in the middle, it will be more beneficial to the attacker. Without smoke, the defender will certainly have the gun advantage.
2. Therefore, based on the above situation, we can draw a conclusion: in a two-point-three-lane map, controlling the middle lane is crucial. Whoever can control the middle will occupy the most critical position and gain the initiative.
3. Whether it is the ice wall system of the Sage in the middle on the "Neon Town" map, the spherical smoke sealing smoke in the middle on the "Sunset City" map, or the shadow and Poseidon control in the middle on the "Breeze Island" map The windows all prove that occupying the middle road means gaining the initiative.
4. Therefore, on a map with two points and three lanes, pinch point (controlling the middle lane)>Rush>Default. The pinch strategy relies more on smoke in the middle, so the position of the smoke is very important.
5. Rush attacks points that are easier to attack, such as Area A of "Neon Town" and Area B of "Sunset City". The default tactic will only be used if you suspect that the opponent has clairvoyance.