Dark Zone Breakout TV is a newly added map. The terrain inside will be more complicated. Some players who are not familiar with the terrain will be very confused here and don’t know how to fight. So the editor has compiled information about Dark Zone Breakout TV for everyone. Play strategy, interested players come and take a look.
Dark Zone Breakout TV Strategy Strategy
Next, Lao Pi will give you some outfit suggestions. The armor worn by the rogues in the TV station and the ammunition they carry are all level 4 and above (except shotgun bullets), which is very difficult to deal with. The leader and younger members of the boy band on the TV station were both wearing level 6 bullet armor and holding heavy firepower weapons. Low-penetrating bullets hit them as if they were nowhere to be seen. Therefore, I recommend that you wear at least a set of helmets and body armor with a protection level of 5 or above. Since the TV station conducts close combat in an indoor environment, try to choose weapons that can fire fully automatically, such as rifles and submachine guns. There are also many dimly lit corners in the TV station. Equipping a 2-4x sight can help you improve the efficiency of tracking enemies. In terms of ammunition, bullets with penetration level 4 and above are easier to deal with rogues. Using ammunition with penetration level 5 and above can bring obvious confrontation advantages, but they are more expensive and can be assembled in small quantities for emergencies. . Of course, you can also find another way to use a faster-firing weapon or a shotgun loaded with bullets with higher flesh damage to attack unprotected parts of the enemy. Although the efficiency is slightly slower, the cost is much lower.
Ammunition with penetration level 5 and above can bring countermeasures advantages
In addition, you can bring more throwing objects. In some more dangerous positions, you can use grenades to "throw stones" to force the enemy to move and expose the position. In terms of supplies, I suggest carrying regular medical kits, surgical kits, and painkillers. In addition, you can also bring an intramuscular injection for use when there are more supplies and the load is higher.