Final Fantasy 16 skill combination-which skills are easy to use?
1. The counterattack skill took shape relatively late, and you have to get the Titan's skill plate to become a complete form.
Equip the two skill slots with Titan's Furious Punch and Feng Niang's Ding Qing to counterattack.
Both of these skills can be used when perfect dodge is triggered (there will be a circle prompt when using the automatic slow ring), and will have extremely high knockdown values and decent damage.
If these two skills are on CD, you can use Titan's own O skill to prevent counterattack.
Each BOSS takes about 20 to 30 seconds to defeat, and the experience is extremely enjoyable.
2. The God of Wind starts, the God of Fire transitions, and the God of Thunder finishes. It all flows smoothly in one set. I love this battle system so much. In addition, skill upgrades have real performance improvements, not just numerical changes. The higher the level, the more enjoyable it is to fight. .
3. Use Baha Million Nuclear Explosion for the group, and use Titan and Garuda to counter attack the elite monster boss and break the anti-tank. After falling to the ground, impulse pursuit + wind plane + punch + detonation impulse pursuit + billion nuclear explosion.
If Baha is not unlocked, use Ram, replace the Billion Nuclear Explosion with Thunder of Judgment, and use the movement of the group of monsters to gather the monsters and then attack them individually, which is not too slow.
If there is no Titan, replace the Titan with the Phoenix. To prevent counterattacks, you can only use the Fengshen. Although the heat wave is very strong, it is not very useful because we don’t know which monster has long-range missiles in the land reclamation.