What if the same daily life has made you a little bored when you are in love? What if you still need some emotional warmth and are at a loss? What if you want to deeply determine how much your partner loves you?
Come on, choose "Two People"! This is simply an operation guide tailor-made for you . I promise that "Two People" can bring you not only emotional connection, but also the fun of soaring blood pressure .
But "Two People" also has a hidden side. When it heats up your relationship quickly, if you don't pay attention, the result will be that both parties will melt, and you may even face the danger of "breaking up" !
What is the true face of "Two People"? Is it an emotional bible or a love "poison"? In fact, it is just a two-player game that is popular all over the world and won the TGA Game of the Year award.
People are full of yearning for freshness, but when the relationship is facing a crisis and is about to be broken, is freshness secretly at work or is it trying its best to heal?
This depends on both parties' definition of freshness. "Two People Go Together" gives the answer: choose the old person and do new things .
Games can break the shackles of real imagination and allow the same thing to present a new experience from different angles. "Two People" attaches characters to small puppets in a dramatic way, and uses the warmth of the home as the scope of activity. Various past events as the starting point, coupled with vivid and interesting screen interaction effects, really give players a different gaming experience.
The unique gaming experience is interspersed with the arduous cooperation, which makes people even more impressed by each other's efforts . The freshness of the old person from a different perspective emerges spontaneously.
No matter how beautiful the graphics are, players will still get tired after watching too much; no matter how exciting the gameplay is, players will get bored after playing too much; but a variety of fun can allow players to maintain a positive attitude and explore the game for a long time.
The fun of "Two People" is considered to be top-notch. Due to the changes in the characters' body shapes, the game mainly uses the perspective of palm-sized puppets to present a different big world from a new small perspective , allowing us to see what we usually take for granted. Everything seems to take on a new attitude, what was once a small possibility becomes what it is now, and what was once insignificant becomes what it is now.
All in all, the aesthetically unconventional perspective is very interesting and is the first attraction for players.
The background of the story in the game is also very imaginative. It uses various elements from fairy tales, myths, and reality to add the appearance and abilities that match the surrounding environment and character events , activating the childlike innocence in the player's heart that has been dormant for many years!
Let’s talk about the gameplay. Each major level will have a corresponding new ability, and the decryption and interactive content designed with the new ability will give players a new experience in each major level. The limited-time ability encourages players to play in the level from the side. Try and interact as much as possible to discover interesting points worth exploring.
Finally, while ensuring the smoothness of the main mission, interesting mini-games are set up in scenes that are not difficult to find to adjust the pressure on players to pass the level.
Fun is the absolute essence of "Two People"! (Nintendo liked this when I saw this~)
When players play a single role of saving the world many times, they will have a sense of loneliness immersed in their own world ; this is because the entire game is designed for a single game player's gaming experience, and a single player's interaction is only with the 0s and 1s of the code related.
"Two Players" has an unstable interactive presence , that is, a real player. This is similar to and different from fighting games. The same thing is that both have a certain degree of difficulty in timing and real-time operation. The difference is that one The confrontational one will benefit from the other party's mistakes; the other is cooperative and will fail due to the other party's mistakes.
In "Twins Together", if you don't cooperate properly, you will fail, stay in place, and be unable to advance the plot. This is also the main reason why some players with basic gaming experience have their blood pressure soar when playing with their partners, and it is also the direct cause of quarrels between couples.
The so-called high-level players cannot "take off with girls" in "Two People", except of course those supermen who can operate two controllers at the same time.
what to do? Or we can only calm down and observe carefully, give encouragement and reminders to our companions, and develop a tacit understanding and cooperation. Only with the cooperation of two people can we go hand in hand!
After all, a good game should have a good gaming experience, not to mention that in "Two People" you can experience it with the one you love (I apologize to the majority of single game players here, I didn't mean it! Hehe) .