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The Cosmic Druid, as the current version of the Feder Jump system, is currently at least sitting firmly in the middle of T2 after its structure has been gradually optimized. Despite the limitations of the universe, Druid's current cost-increasing single cards: Waterling Whelp, Nature's Embrace + Nourishment, Wild Growth, Widow Sower (even Doomsday Moonkin) have sufficient concentration, and in the ladder, "How much will I cost you?" Scenes of "How many fees" are still everywhere. Of course, since Druid itself is really lacking in means of clearing the battlefield, Cosmic Druid's main idea is to eat an immortal. In the early stage, the cost jumps and gets beaten, and in the mid stage, it transforms into stacked armor. If you can't kill me, I will summon the dragon army.
The quality of Ryasstrasza's Dragon's Nest is indeed quite high, and there can often be scenes where one Dragon's Nest defeats half of the control deck. However, since the Dragon's Nest will be cleared by the opponent's Lone Ranger Raynor, the Dragon's Nest will not be too overpowering. Mod, and because of this, the construction of cosmic virtue has begun to gradually become thinner. You can bring it with low-cost cards to maximize the cost jump rate (for example, without the gift of the life-binder and the rally drum circle), which can improve the face a little bit. Regarding the win rate of fast attack, as for the quality of the deck, in addition to the conventional Astaror Blood Oath and Ignis the Eternal Fire, there is also the idea of bringing Salon Brewmaster and Deep Sea Fusion Monster to try to build a second dragon lair.
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2. Approximate deck
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Niuniuli is changing hands, Viper, steam cleaner
November 19th Legend 97 Universe Virtue
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November 19th Legend 100 Universe Virtue
Card group code : AAECAZICHomfBK6fBNqfBOWwBK7ABLLBBLLdBNbeBO/eBMHfBKOTBeKkBf3fBa3tBZ/zBdv6Bf**Bc6ABtiBBv2NBqmVBruVBryVBr2VBr+VBsGVBtecBticBtqcBq+oBgAAAA==