Many players in the game still don’t know what the updated contents of CS2 on December 1 are. The editor has prepared relevant content for you. I hope it can help you. Come and take a look with the editor!
[Gameplay]
Improved several subtick system timings, including grenade throwing animation and revolver firing.
Added missing fire effect to Molotov cocktails held by players.
[animation]
Reduced the degree to which the player character can twist the direction of their torso and legs.
Improved reaction to taking hits.
Make the jump animation directional.
Improved character posture when aiming up and down.
Improved foot placement and posture while running.
The action poses during the expansion animation have been reduced.
Flashbang effects now more accurately represent the player's visual abilities.
[sound]
Fixed an issue with the Shadow Daggers playing capture sounds during the loop check animation.
Further optimized the attenuation distance curve and volume of grenade bounce.
Reduced the volume of deathmatch reward endings.
Reduced the volume of lobby chat notification sounds.
Fixed missing water drop console bug in Office maps.
Increased the hearing distance of the sound of breaking glass windows.
Fixed an issue where Agent Saber would sometimes say hostage-related lines while cheering.
[other]
Adjusted wear values for most major stickers and other stickers to better match CS:GO.
Changed the way non-default console keybindings are handled to match CS:GO behavior.
[map]
nuke:
Fixed cubemap issue in lobby.
Fixed the hole at point B.
Fixed some holes in the stairwell.
Fixed the problem that the glass floor material at point B has no impact effect.
Improved footsteps sounds for danger zone warning stripes.
Try to fix the light leakage problem at the bottom of the door at point B.
Increased brightness of red interior walls to aid agent visibility.
Fixed pixel boost at external chain link fences.
Fixed the shadow leakage issue at the double door at point B.
Make the cubemap transition at point B smoother.
Desert Lost City:
Fixed collision with vans near trucks.
Trim the refrigerator in the apartment to prevent players from getting stuck.
Point A was resized and visual boundaries added.
Fixed collision on scaffolding to provide smooth movement.
Fixed geometry and collision on the outside of the sniper nest to prevent pixelation.
office:
Improved collision around T spawn table.
Improved collision of backyard cargo boxes.
Re-added handrail collision.
building:
Expanded the stairs and added grenade collision on the stairs near the T spawn point to prevent grenades from getting stuck.
Fixed collision in the middle cargo box.
Fixed collision on scaffolding behind point A.
Fixed collision on scaffolding behind T spawn point.
Fixed visual error on ramp A towards the bridge.
Fixed grenade collision on A ramp support beam.
Fills the voids in the insulating foam roll model.
Anubis:
Fixed the hole under the pillar at point A.
Fixed collision above the stairs in the palace corridor.
Small gaps everywhere in the map are closed.
Fixed some collisions on point A pillars.
Fixed collision at point B doorway.
Filled in some tiny holes.
Fixed a gap between the two clipping brushes, allowing bombs to be thrown on top of buildings.
Fixed a tiny wall gap that allowed sniping towards point A.
Fixed collision at point B doorway.
Ancient ruins:
Fixed various gaps around the world.
Fixed various texture gaps.
Gaps in areas where mountain lions can be seen were closed.
Adjusted the collision of the fence near point A.
Adjusted the collision at the bottom of the tree at point A's elevation.
Adjusted the position of the stone where players can crouch near point B.
Collision has been added to the top of the map to help minimize player exploits.