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- Characters in the "confused" state will no longer cause the game to freeze when equipping a weapon.
- Fixed the freezing issue caused by the last enemy dying from continuous damage (e.g. fire, bleeding) in siege battles.
- Fixed a freezing issue caused by selecting two different bombs and deselecting them before attacking.
- Fixed an issue where weapon skills would sometimes use an incorrect number of skill throws during combat.
- Fixed an issue where certain actions would cause the skill menu to remain open during a character's attack.
- Fixed inconsistent enemy target selection.
- The Necromancer will no longer resurrect followers or bosses.
- Fixed an issue where the Healing Fountain encounter's full healing ability restored "focus".
- Fixed the issue where character HUD cannot be updated in real time in multiplayer games.
- Improved the interactive experience of the inventory when online. Inventories can now be opened regardless of whether the player is on their own turn or not.
- Players who are not on their own turn can now view the Night Market.
- The Pathfinder "Scout" skill will now reveal the next dungeon room when it triggers.
- Some of the monk's clothes "fit".
- Character cards in the Lore Shop now have skill details on the back.
- Ancient Oak
- Special town quests will no longer appear in multiple towns in one adventure.
- Made some adjustments to the overall visual experience of the camera during combat. Smoothed out some transitions, adjusted vignette and depth of field effects, and made some adjustments to different levels of action camera shake.
- Fixed the issue where the inventory menu (for example: giving gold coins, equipment) opens in the wrong location.
- The rest of the controller UI will no longer be locked when accepting a town mission.
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