Here we bring you the details of genetic matching in Mega Evolution Story 2. This is a game that many friends are playing recently. This is also a problem that many players encounter. Friends who don’t know how to play it, please come and take a look at the detailed strategy.
1. The choice of genes and meta-cores is actually very simple. Players need to decide the meta-core configuration and genes based on the monster's skills and the current lineup.
2. Let me explain to you in detail the gene combinations of the four awakened monsters that novices often obtain, and everyone will probably know them.
3. Bingni is a front-row tank, with a low basic movement speed and slightly high domineering power [so, a movement speed of around 200-250 is enough, not too fast]. A front-row output-focused lineup can have more than 300.
4. Because the five-skill Ice Wall will inherit 75% of Bing Ni’s domineering power, we can add some more domineering power to Bing Ni to enhance the ice wall’s repelling ability.
There are 120 small genes, one movement speed (+50 speed), two domineering genes (+50 domination) for the big gene, and all the others (+360 bodies)
Recommended elemental core: physical elemental core, small entry recommendations: racial power (corresponding to the race), physical strength, self-healing, general recovery, ultimate elemental core, gain polarization.
Fate entries: Overlord, stability, rebirth, blessing (at least purple or above), bloodthirsty (speeds up building walls), iron wall.