When cultivating orc captains, you should pay attention to their specialties and avoid imprinting them prematurely to avoid replacing beneficial skills. Improve their power and class through challenges, and use their vanity to execute enemies in front of their followers, which may inspire unique skills and enhance their combat effectiveness.
Imprint's influence
The Imprinted Orc Captain or Warchief will replace one of the weaknesses and potentially add a "Fearless" advantage. While this advantage may not always be useful (in rare cases, the imprint may add a new weakness), even so, this usually doesn't pose too much of a problem. As long as the captain's strength value has not reached the upper limit, allowing him to perform tasks has a high chance of eliminating emerging weaknesses.
The key is that if you find an orc captain who has average strength but powerful specialties (such as "Guardian Shield Bash" or "Archer Captain's Explosive Arrows and Rapid Fire"), then you need to temporarily give up the imprint. Because imprinting such captains too early is likely to cause them to become weaker. This is because an increase in strength may bring about new skills, and the new skills may replace the original powerful skills.
If you help such a captain pass challenges and increase his power and rank, he will be less likely to become weaker. If you notice that his task is to recruit recruits for a banquet or hunt, you can avoid the refresh of skills by skipping time on the tower, which may increase the number of skills (a captain with a weakness can have up to 8 skills, and without The weak captain can have 9 to 10 skills. Of course, these skills should be used against other orc captains, not against you).
Although such an orc captain may not be easy to find, if you encounter a captain with low strength and whose main weakness is fear (preferably three fears, such as fear of Karag, Grag, bees or flies, or fear of fire and betrayal), and has less than 6 or exactly 6 strengths, then such a captain has a lot of room for growth.
Of course, system judgment sometimes also needs to rely on luck. With good luck, you may develop a powerful guardian who can even fight three or four orc captains alone; if you are unlucky, you may get some less practical skills. Orc captains' personalities and skills are very diverse - if you had a vain captain execute an enemy in front of his followers, he might gain a unique skill.