A lot of new content has been launched recently, which makes everyone have more fun playing the game. However, new content also brings new problems, and the overview of the basic mechanics of King of Nazarick is the most distressing among them. The editor of Sourcecode.com has also been troubled by this problem for a while. The editor below will tell you how to solve this problem.
Supreme mechanism :
1. [Supreme] Each Supreme corresponds to a different fighting style. You can unlock new Supremes by completing the conditions.
2. [Level] Every time the Supreme level is upgraded, a certain number of talent points can be obtained. The Supreme attribute can be improved by consuming talent points.
3. [Spell Skills] Spell skills can be upgraded by consuming a certain amount of supreme development materials.
4. [Skill Carrying] Each Supreme can carry up to 4 skills. According to the restrictions of the skill box, you can choose to equip active and passive skills.
5. [Skill Release] During our character's action turn, the supreme skill can be released.
6. [Energy Recovery] When our character attacks and is hit, supreme energy points will be restored.
Insight mechanism :
1. As the difficulty of combat continues to increase, it is particularly important to understand the basic information of enemy units. After players press and hold an enemy unit for more than 2 seconds, they will come to the insight interface. The insight function can not only help players understand the characteristics of enemy units. The attribute panel can also help you understand the skills and moves of enemy units, so that you can know yourself and the enemy and win every battle.
Assistance mechanism :
1. There is a rescue mechanism in the game. Characters with rescue skills can help their companions share the damage. In addition to knocking them down first to remove the rescue effect, another effective method is to release control skills to make them fall under control. status, the rescue effect will be exempted.
Action mechanism :
1. After entering the battle, the action sequence of all characters will be displayed in the action bar. The order of actions is related to the speed attribute of each character. The character panel on the far right is the current action unit. Timely confirmation of subsequent enemy action units through the action bar and making response strategies in advance can bring considerable help to the battle.