The changes and details of the ups and downs of Civilization 6 are newly launched popular content in the game. Many players and users have some questions about the strategies for clearing the Civilization 6 game. Below, the editor of Source Code Network will introduce the details of the changes and rise and fall of Civilization 6.
The Rise and Fall of Civilization 6 and The Gathering of Storms are two expansion packs with obvious differences in game content, gameplay and mechanics .
1. The changing situation
The Changing Storm expansion pack adds disasters, a parliamentary system and a new strategic resource system based on the previous expansion pack.
This expansion pack further enriches the gaming experience of Civilization 6 and also modifies the game mechanics.
2. Successive rise and fall
Based on the original version, the concept of loyalty, governor system and era system are added.
This expansion pack enriches the game experience of Civilization 6 and adds some punishment mechanisms.
The cost of purchasing a Great Scientist will double after the Hyper Era.
In addition, the number of building cards has also changed from 2 to 3, and the income from increasing the population has also changed from 10 to 50.