In the League of Legends game, there are many users who do not know the guide to the League of Legends s14 update content. Next, we will bring users the update content of League of Legends s14. You can learn more about all the guides to the League of Legends game on this site.
Among them, the equipment has been changed the most, with mythical equipment removed and many new equipment added.
1. Terrain changes
1. Hit the road
2. Middle Road
3. Bottom lane
4. Dalongkeng
5. Xiaolongkeng
2. Changes to wild monsters
1. Void Hive
●Health: 250 (+250 per minute - game time)
●Attack power: 10 (+2.5 per minute - game time)
●Attack speed: 1
●Armor value: 25
●Magic resistance: 25
●Movement speed: 350
●Attack distance: 500
●Experience value: 75 (+2% per level* after level 4) (*The level will use the average hero level of the game, rounded up)
●Gold coins after participating in a kill: 20 gold coins for the killer + 10 gold coins for each player (including the killer)
2. Void Worm
●Health: 20 (+40 per minute - game time)
●Attack power: 6 (+0.5 per minute - game time)
●Attack speed: 2
●Armor value: 0
●Magic resistance: 0
●Moving speed: 419
●Attack distance: 125
●Experience value: 0
●Gold coins after participating in a kill: 1 gold coin is given to the killer
3. Canyon Pioneer
●If you or an ally summons a Rift Herald, a player (either the user or a teammate) can right-click the Rift Herald to jump to Huoke. Right-clicking in any direction when guiding a Rift Herald will allow the player to select the location where the Rift Herald will launch a charge. In charge mode, players can control Rift Herald as she charges forward (similar to Sion's ultimate ability).
●The Rift Herald has a one-time charge when summoned, which is consumed when the player jumps onto the Rift Herald (or when the Rift Herald without a crew automatically charges a defense tower). Rift Herald gains an additional charge when a nearby enemy tower or summoning crystal is destroyed. This charge (and cooldown) is displayed on Rift Herald's health bar.
●This charge lasts up to 12.5 seconds, with an initial movement speed of 161, and gradually increases to 600 movement speed over 6 seconds (this movement speed will also increase by 75% when charging towards an enemy defense tower). This charge will end on collision with a structure or terrain, reducing the Rift Herald's health by 66% and ejecting the player 200 (+75% of the player's attack range) yards in the opposite direction of the charge. If the Rift Herald's charge hits a surviving defense tower, the pop-up distance will be increased to 700 (+75% of the player's attack distance) yards.
●If a player controls Rift Herald to pass by enemies (including heroes), then these enemies will suffer 250 true damage and be knocked up.
●If a player controls the Rift Herald to crash into an enemy building, an additional 2000 (+0~750, based on the average hero level) damage will be caused to the building, and 5 (+ the user's [Hunger of the Void] will be generated) 】layer) void worms to attack the defense tower, and the player will receive a temporary shield.
●(New) Rift Herald now has the [Baron’s Gaze] effect, which reduces the damage dealt to her by the last enemy she attacks by 50%.
●Enhanced Recall: The wearer will receive [Enhanced Recall] until the Eye of the Herald is used/expires → All friendly heroes who participated in killing the Rift Herald will receive a one-time use [Enhanced Recall]
●Sharing (gold coins) is caring: Rift Herald will provide the gold coins she receives from defense towers/turret plating to the player who summoned her (if the player is not nearby) → Rift Herald will remove her from defense The gold coins obtained from the tower/defense tower plating are provided to all players who participated in killing the Rift Herald (note: it will not be shared with all players who participated in the killing for the time being, and will be fixed in subsequent versions)
●(New) Auto-cast: When it expires, [Eye of the Herald] will be automatically cast without a guidance time and summon the Rift Herald. If your hero is currently dead, Rift Herald will spawn in your team's fountain.
4. Red and blue BUFF and river crab
●Crown of Insight (Blue Tyrant Talisman): 5/10/15/20 haste → 10 haste
●Crown of Embers (Red Tyrant Talisman): 0.5/1/3/5% maximum health recovery (level 1/4/6/11) → 0.5/1/3% maximum health recovery (level 1/4/6 )
●When the Overlord Talisman becomes the void version, they will no longer be transferred to opponents when the holder dies (mainly to prevent the situation where everyone is holding the Overlord Talisman all the time)
●When killed in battle, the Dragon Power Glyph Golem and Marked Tree Monster will give the hero who kills them a corresponding version of the Tyrant Talisman (the Tyrant Talisman itself remains unchanged) and drop another Tyrant Talisman at their initial spawning location. Only one Overlord Talisman can be shared by allies, while the other can only be collected by an ally with a jungle outfit in the equipment slot (no difference from the previous version).
●Starting from 20 minutes, once the Dragon Power Glyph Golem and Sigil Tree Monster are killed, they will regenerate in their void versions.
●The red and blue tyrant sharing mechanism is no longer bound to the progress of jungle equipment.
5. Big dragon
●Hunting Baron: The Baron summons a pillar of lightning to cover every surrounding enemy. After 0.7 seconds, they will start striking, with each strike delayed by 0.1 seconds. These strikes deal 15% of the target's current health as damage.
●Omniscient Baron: The Baron summons rifts towards the 2 furthest enemies he can see within 2200 yards. These rifts last for 3 seconds and deal 150 magic damage on the first hit, and 50 damage on each subsequent hit. (Note: The current damage of the first hit is slightly lower than expected, and the subsequent damage is slightly higher than expected, which will be fixed in subsequent versions)
●Entered Baron: The Baron stretches out his tentacles and grabs all enemies within a cone after 1.5 seconds, pulling them 300 yards and causing 75 magic damage to them. (Note: The pulling effect will not cause damage for the time being and will be fixed in subsequent versions)
3. Equipment changes
Mythical equipment has been removed, many mage and assassin equipment have been added, and auxiliary equipment has also received many changes.