In fact, in the game, we will encounter the Helldiver 2 difficulty of 9 robots from time to time. In fact, there is no need to worry, just these few small steps can solve this problem.
Equipment recommendations
The main weapon is scorched earth or heavy gunner. Scorched earth can quickly clear out the enemies and kill the two-legged mecha from the front. The heavy gunner can deal with the mid-armor double-sword brother who is close to the face faster.
The secondary weapon is a revolver. The revolver head can drop armor-piercing rockets in one shot, and can shoot small monsters in the body. It is very comfortable to take out the main weapon when it is out of ammunition and refill it. Generally, when reloading, you can load it when you are on the road, and you can catch it while shooting.
Mine belt impact bombs , monsters dropped by reinforcement spaceships, medium armor patrols or a large number of miscellaneous patrols will basically be killed by throwing two mines, which is very satisfying.
The A-belt reconnaissance light armor , the radar of the reconnaissance armor is a huge improvement for combat avoidance patrols and enemy detection. I believe everyone has been killed by a grenade from an unknown rocket soldier.
Three grids, Eagle Air Strike, Orbital Laser Cannon, and Railgun .
The ability of the Flying Eagle to attack structures remotely and destroy tanks instantly with one shot cannot be replaced by other combat preparations. The laser cannon is particularly useful for quickly clearing the site when the source code network is not scattered. Without the debuff of electric frequency interference, it is a god among gods. With electric frequency interference, It’s easy to run out of three rounds early, and the railgun can hit anything.
The fourth grid can supply backpacks to increase the spawning ability. The robot rail gun can hit almost everything, even cannon turrets. If you are walking alone, it is a good thing that you need a supply backpack to provide battery life. The supplementary shock bombs can also be used to kill quickly with two shots. Group A.
The egg shield enhances the ability to fight guns or increases fault tolerance. If it is difficult to die without the egg shield, there is no need to bring it. It is more important to improve your awareness of enemy detection.
Eat is used to clear anti-aircraft turrets from a distance. Exploding cannon turrets seems to do no harm. Exploding constructors can be used to shoot into windows from a distance. It can also be used to blow up the engines at the four corners of reinforcement aircraft, as well as mechas and tanks.
Cluster bombs increase tide clearing capabilities.
Mortars increase the ability to clear strongholds and defend them.
What you put in the fourth grid depends on your own understanding.
fighting skills
1. Most robots have a poor view of the map. If you want to find enemies quickly, you need to look at the mini-map . The radar for detecting light armor can clearly see the distribution of mobs in mission points and on the road in advance. Or you can pay attention to the sounds. The patrol group will There will be a loud current sound to remind you, and there will also be a warning sound when the soldiers find you .
2. When dealing with robots , don’t shoot in the open. Look for cover and reverse slopes . You can avoid most damage by lying on a small slope. Pull out the cover and shoot and make reasonable use of shoulder swaps. The default seems to be none. You need to change the key position. , I changed it to the t key, because this thing is not used much.
3. Make more use of grenades. Two grenades can quickly deal with the medium-A group and the mixed group of soldiers . Especially when the alarm is raised and you can quickly deal with the threats on the ground, you can use the grenade to clear away the clusters of monsters falling from the spaceship. Carry a supply backpack in each grid to replenish mines as needed. To build a grenade explosion, you need to aim at the eaves of the window at a close point, and raise the crosshair to see the situation at a far point.
4. If the interference tower is connected to the builder, you can explode the structure to blow up the interference tower. If it is not connected, you can only use the mechanism. If your Hellfire is stuck in the three-dimensional pinball, you can throw it under the mountain or other positions or blow it up.
5. The strike range of the anti-aircraft turret is very far . You can mark the outline of the dotted red area on the map to determine the location. There will be a clear sound when the gun is fired, and there will also be a prompt in the range. Pay attention to the parabola of the cannonball in the sky to determine the location. Do you need to avoid it? Generally speaking, if it doesn't interfere with the mission and is far away, the threat is not too great and you don't need to worry about it .
6. I’m not sure there’s any good way to deal with the cannon . It doesn’t mean much if you can’t take away two EAT rounds. You can go under the cannon and it won’t be able to hit you . Use the railgun to hit it. It will explode in about six or seven shots. You don't need to hit the weak point behind. If you want to kill it from a distance, look for a bunker. The turret will light up red when it fires. Be careful to avoid it .
7. Electric frequency interference will disrupt the order of your codes . It is not just 55, but you can also judge whether it is what you want by looking at the red and blue colors of the ball in your hand. For example, if you want to throw a railgun and find that it is a red ball, then if you enter the air attack code at this time, it may be a blue ball, and the air attack entered into the cd will not interfere. Most of the time, just pay more attention to the red and blue color of the ball in your hand, or wear a targeted equipment with a long CD, and you can ignore this debuff.
8. After the main mission of the geological exploration mission begins, the spaceship will be refreshed, so be sure to check the combat readiness CD in advance .
9. If you accidentally fall into the robot's fire net, you can use the flying direction in the vertical direction of the fire net and the displacement in the opposite direction of the perspective to get up and pull towards the bunker. If you are hit, look for an opportunity to insert the needle, but do not insert the needle in place. This can be used flexibly. Effectively improve your own survival rate.
10. Guide to the use of railguns. The medium armor has a single shot. The two-legged robot must kill the driver by the way, otherwise the driver will jump down and continue fighting. The shield soldier should find more cover or swoop to charge up a shot. Because it is easy to be hit by the muzzle of the gun and miss in the sky, when fighting the rocket soldier, pay attention to his posture. If you squat down, you will fire rockets. Generally, you will not be able to hit you if you dodge sideways. When fighting the fearless nod, the fuller the battery is, the fewer bullets will be used. , but if the Flame Dreadnought is close to your face, you have to fire continuously, because every shot can be used to hit the Dreadnought. The tank has 1.5 more rounds, and the muzzle turns to you and the red light shines to fire.
11. If you are caught up by the Flame Dauntless, you can look for more buildings or trees . You will find that it is just a retired lumberjack. If you can't deal with it, you can draw the hatred of the Rocket Soldiers. They will help you severely hit the weak point of the Dreadnought, or they can throw thunder through the crotch to blast the weak point of the Dreadnought. I am not sure that these few rounds of thunder can kill the Dreadnought. The right-hand rotating saw of the Flame Dreadnought seems to be a range of damage. In many cases, it is still a certain distance away from the model but is still blocked.
12. Personally, I feel that the scorched-earth robot feels very good. Although it hits the armor and crotch, the two-legged robot can kill other weapons instantly. Of course, other weapons can also be killed with a nod, but in complicated situations, you will not be able to slowly aim. head, and focus on the upper part of the bipedal robot , because it relies on explosion damage to kill the driver. Generally, two or three rounds can kill it stably.
13. There will be mines near the robot stronghold . Pay more attention to your steps. You can also lure monsters to the mines and detonate them manually.
So the above is all about how to beat Robot Difficulty 9 in Jedi Submarine 2. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to the source code game.