The game Helldiver 2 has recently been updated. The new version has updated many things, and a brief review of the strength of each weapon in Helldiver 2 is one of them. Below, the editor of Source Code Network will take you to take a look at the brief review of the strength of each weapon in Helldiver 2.
AR-23 Liberator
It is a simple and unpretentious initial weapon. I personally feel that it is completely overpowered by SMG. It has no characteristics and is a mediocre weapon with almost no chance of playing.
P-2 Peacemaker
The initial secondary weapon feels good in the hand. In fact, its DPS is enough to clean up small bugs and small robots. However, the P-19 is almost its superior replacement, so it has little chance to play.
P-19 Savior
The bullet capacity and rate of fire are higher than the P-4, so I feel like this thing will almost completely explode the P-4. Then why do you use the P-4? Or are the two initial weapons completely exploded? life?
SG-8 Sanctioner
A sprayer with high single-shot damage, but a low rate of fire because it is a single-shot sprayer with a lot of recoil. It is basically crushed by the Breaker. You can use it before unlocking the Breaker because the damage is okay and there is a break. After that, it basically doesn’t matter anymore.
SMG-37 Defender
The single shot damage is higher than the Liberator, the bullet capacity is higher than the Liberator, the recoil is lower than the Liberator, and only the rate of fire is slower than the Liberator. I couldn't tell which one was the submachine gun and which one was the rifle. I don't know because there will be a weapon upgrade system in the future. Anyway, a lot of guns were completely exploded. Oh, and by the way, this gun can be used with one hand, so there is really nothing wrong with the Liberator. Because it is operated with one hand, you can choose one person to carry the USB flash drive. It can also be used with an explosion-proof shield, holding the shield in one hand and holding an SMG in the other. Its overall monster clearing ability is second only to the Breaker.
R-63 Diligence
This gun can be useful for hitting robots. You can use the camera to point out the robot's weaknesses, such as the heads of those medium-armor robots. It's completely useless for hitting bugs. Since you can't wear medium armor, why don't I choose someone with a higher DPS? What about the weapons? (such as the Breaker), but they feel okay in the hand and are very toy-like.
SG-225 Breaker
The only true god. Well, I don’t need to brag too much. The existence of this gun makes me speechless about the weapon balance of the game. I think many other weapons should also have the level of this gun. Otherwise, it will be difficult to play on high difficulties. It’s very The terrifying DPS and magazine damage, although it can't penetrate medium armor, can kill the heads of several medium armor robots with powerful DPS infusion. Guards? Acid-spraying bugs? Commanders? Although you have armor, I'm sorry, my damage is too high, I will kill you immediately. But it can't wear medium armor. Although it can kill armored monsters with damage, it is a little difficult to hit them. However, it is very satisfying to kill enemies without armor.
AR-23P armor-piercing "Liberator"
It is a weapon that is barely useful based on medium armor penetration, but its prototype itself does not do enough damage. This is because some damage is sacrificed because of medium armor penetration. Cleaning the insect nest seems more laborious, but fortunately our p- 19 can help you share the pressure, otherwise you won't have a chance to play. In short, if your support weapons are recoilless rifles, disposable barrels, flying spears, and allies, among which the allies cannot penetrate medium armor, and the other is that it is too wasteful to hit medium armor monsters, you can indeed bring it, but I also recommend Juggernaut and Heavy Gunner as the main weapons that can penetrate medium armor. Because it can penetrate medium armor, it has certain advantages in killing acid bugs, especially the green one, which can be killed with half a shuttle. It's also more comfortable to face Zerg guards. The medium-armor robots are also good for fighting robots, because the weapons that penetrate the medium armor can hit those robots hard.
LAS-5 Scythe
Scythe. This gun has good overheat control and can fire infinitely, so it can save bullets. However, the damage is really not enough, and it does nothing to kill insects. But let me be honest, there is something true about this gun hitting a robot. Maybe because of the mechanism, the damage caused by this gun to the small heads of robots suddenly becomes very high. Those medium-armor robots can burn their heads to death quickly. It is recommended to use the first person mode to focus on aiming, but it is also very painful. Follow the gun. It's fun to use it to fight robots.
R-63CS anti-sniper "diligence"
It has 5 fewer bullets and only 16 points more damage than the original Qinjin version (the recoil of BYD is even greater). It is identified as a pure structure. The original version of Qinjin is already rubbish, but this one is even more heavyweight.
SG-8S heavy gunner
Although there is almost no discussion about this gun, what I want to say is that other than it, it is okay. First of all, there is a translation error in this gun. It should be medium armor penetration. Then it changed from a spray bullet to a single-headed bullet, so it was more difficult to shoot. If it missed the target, it would not lose a drop of blood, but because of this, this gun was very powerful at hitting the enemy's weak points.
Naturally, it is not as good as the True God Breaker when it comes to attacking lightly armored monsters, but it is very effective at attacking guards, commanders, and acid-spraying bugs. Guards can be sprayed to death with 3-4 shots in the head, and kicking in the legs is slightly faster. The Commander's head can explode with 2 shots, and the Acid Sprayer can kill him instantly with 1-2 shots. Then when you hit the tracker, it will cause extra stiffness. I guess it is because of the penetration of the medium armor. You can even hit the headshot of the tracker. However, this is a bit difficult. It is also okay to hit the robot. It can suppress the berserker with dual-wielding chainsaws. Some stiffness. More of a gunman.
SG-225SP Diffuse and Prayerful "Breaker"
The configuration within the configuration, the shame of the SG-225 family, I seriously doubt that this gun has no light armor penetration, or that its penetration ability is the worst among all weapons. Although the bullet capacity is doubled, this bullet is really abstract. One shot often cannot kill even the smallest bugs. Pure FW.
AR-23E High Explosive "Liberator"
Compared with the ordinary Liberator, you can understand that this gun can cause the enemy to be knocked back and hit harder. However, because this gun is more high-impact, its fire rate is slower and the DPS is lower, so it is also very high-impact.
P-4 Senator
A cool pistol. There are also translation errors. This gun should also penetrate medium armor, but its reloading is too uncomfortable. The reloading speed of the SG-8, which is also loaded one by one, is much faster than it. I think Its reloading speed is reasonable at least at the level of SG-8, but because it has noble medium armor penetration, it can still be used. For example, when you encounter a guard with the Breaker, take it out and it can penetrate the head. I beat the guardian a dozen times, but its total damage is still not good enough. In addition, the structural reload cannot make a big difference. I feel that more than 100 damage will be enough.
SG-225IE high-burning "breaker"
It's a slightly different weapon. Its overall performance is not as good as the original True God Breaker, but it is also a weapon very close to the True God. It can cause a short-term ignition effect in groups, which makes it good at clearing insect swarms, but it faces enemies with no armor and thick health. It is far inferior to the original version of Breaker. It also has one weapon that can be used when fighting bugs.
JAR-5 Dominator
The DPS of this gun is higher than that of the heavy gun, but it is still not very useful. Maybe because of the different types of bullets, I feel that it does not cause as much stiffness as the heavy gunner. Combined with the feel, I prefer the heavy gunner. Its function is very similar to that of the heavy gunner, which is to use medium armor to penetrate and hit medium armor monsters. I personally feel that I can fight robots and bugs. In short, whether you use a medium-armor penetrating weapon depends on the combination of your support weapons. When you get tired of playing Breaker, it is good to use these weapons that can penetrate medium-armor.
So the above is all about how to choose weapons in Jedi Submarine 2. I hope it can be helpful to all players. If you want to know more game strategies and information, please continue to pay attention to the source code game.